Playing OW using VR headset

Just saw a video of a VR player.
httpx://www.youtube.com/watch?v=qnuT8FnBjfo
He wasn’t rly using VR. He just used his VR headset to got a “fullscreen” display.
Looks rly fun though.
Anyone else tried it ?

1 Like

I’ve tried on my PSVR, tv screen is the way to go. Now if OW got vr support…

If Overwatch ever gets VR support, Hammond would make the player sick lol

11 Likes

I used my PSVR to play Torb one time, I had a massive headache.

Still not as sick as 360 headshots

Man, that would be lit! Obviously wouldn’t try competitive, but any other mode would do for me.

Yes. It’s ok for a little while. Wouldn’t do it all the time.

Using virtual screens on today’s low resolution VRs doesn’t make much sense.

As you increase the VR resolution the refresh rate goes down. The reason is partly the max data rate of today’s displayport tech. I have an HP Reverb g2 with 2160x2160 per eye at 90Hz. You can get Pimax headsets with 2k per eye at 144Hz or 4k per eye at 75Hz. All of these are higher resolutions than most other headsets but I’m pretty sure that even the 4k per eye version would have trouble to providing a virtual screen as high quality as a real 2k or 4k monitor. You sacrifice both image quality and refresh rate at the same time. To make things worse, wearing VR headsets is relatively uncomfortable (weight, hot temperature, eye fatigue).

In certain types of games (simracing, flight/space sims) the advantages outweigh the disadvantages but we are talking about a few games, a very small niche. 99.9% of the time you are better off with a good monitor.

1 Like

As an owner of an Oculus Rift since 2016, fast paced games where you need to turn around constantly usually do not work in VR unless you have sick bags or are a regular user and have your veteran VR legs

There’s a reason every VR game has the blocker panels on sides of screen, teleport movement, and snap turning modes, and usually you gotta jump thru hoops or go in specific options to get normal smooth turning

1 Like

My VR set would last three seconds playing OW…

The second I swing around to see an incoming doomfist or rein I’d probably try to actually roll out of the way

Seems like VR headset will remain for “niche” gamers and professional users.

3D screens cause headache to a lot of users.
Not a good way either.

I guess we’ll have to wait for holographic display to enjoy OW using real 3D perceptions.
Or maybe diplay lens will come first.
Not sure I’d trust puting a lens dirrectly on my eyes to play OW though.

1 Like

Yeah the screen and 3d experience isn’t for everyone
The real issue is fast movement like I said, and turning.

This is the scientific reason behind getting nausea from it:

When you rotate or fastly move in-VR, your mind thinks you are actually doing it, but your physical body isn’t actually moving.

Your brain sees this conflict between mind and body and goes

“huh something is wrong, I must be sick or poisoned. I’m gonna make myself vomit up the sickness”

and that’s why it causes nausea

1 Like

Thanks for the info !
Let’s hope new systems will reduce latency.
Found open-source info here :
httxs://www.researchgate.net/publication/300253386_Measuring_Latency_in_Virtual_Reality_Systems/link/58e11854a6fdcc41bf944a0c/download

How would Reinhardt charge work in VR? The Kool-Aid man way

Fast movement is only one of the many issues. IMO it’s one of the smaller issues because that can be improved with better displays (higher resolution + refresh rate) and lenses.

If you google for the reasons of dizziness and eye fatigue you’ll find a lot of reasons. VR forces the brain to process information in a much different way then a real-life environment. Some people can handle this better than others (hence the varying degrees of dizziness and eye-fatigue among users). We don’t even know the exact reasons because who knows how the brain works? Many of these issues can’t be solved with today’s “primitive” VR tech (displays+lenses). The “perfect” solution would require a completely different technology that currently doesn’t exist.

Mccree… roll lol

imagine overwatch in actual vr tho, it would make people so freaking motion sick, plus aiming would be hard for people who don’t have experience with VR. plus as a person who is smol, hitboxes would make me very confused and just make me scream why tf am i tall

i hate both of these when playing vr personally, snap turning makes me more motion sick then just normal turning, and teleportation just feels wrong.

I have no xp using VR, so please excuse me if I’m wrong ;).
What about watching an e-sport tournament using a VR headset.
Sounds fun to me. Being inside Jake’s head for a round.
Worse in term of motion sickness ?

Any advice ?

I use VR only for simracing and flight/space sim.

1 Like

If Overwatch ever gets VR support, Hammond would make the player sick lol

Rename him to “vomitron”

1 Like