Player level as variable -

I’m working on a training mode for a bunch of friends and new players - I’m trying to set up a simple deathmatch variant:

  • Players can flag as experienced or newbie.
  • If an experienced player damages a newbie, the newbie heals for the damage taken.

That’s it - simple, right?

I have the damage/heal part working - at least in basic testing. I’d love to key off of player level to make things easy (player level > 100, flag as experienced) - but that doesn’t seem to be a field I can flag. Any advice for a workshop newbie to arrange these flags?

Is there a way for a player to set their own status?

Have you tried Player Variables?

I am an utter newbie - I’m using player variables as my trigger for the healing effect (and they work) - but I’m not sure how to actually set them on my players.

With deathmatch’s random spawns, a trick like ‘walk through this door’ won’t work - and … i don’t honestly know how to have them set it on themselves without some physical activity in the environment.

Are there any games out there that /do/ that? ‘say ‘hello’ to be a newbie’ would work - doesn’t have to be crazy, really.

You can use Is Communicating to detect if someone is using the comms wheel in any way, such as saying hello to mark that they are a “newbie.”

Alternatively, you can also utilize a condition like Event Player == Host Player on a new rule to allow only you (the host player) to manually mark low-level/inexperienced players as “newbies.”

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That worked well!

Everything’s started working pretty well - we discovered, though, that turrets and bob are a problem.

Any ideas on how I could hook them? I need them to heal the newbies on damage, but can’t find a conditional to snag 'em.