Player feedback on Nerfs?

  • I am awaiting these supposed Pharah changes.

  • Sombra virus needs tuning down

  • Mauga sustain is too high right now, he actually never dies

  • Kiri and Illari need a power shift, they are too good at dueling to justify their abilities. So either make them glass cannons or nerf their duelist potential to be more in line with the rest of their abilities. This means removing the crit multiplier for the both of them, they can only body shot. Adjust and buff the damage/fire rate so they can still take duels but in a way that feels more rewarding and fair to others.

  • Kiri also doesn’t need immo frames for cleanse for her current state, get rid of them and buff a different aspect of suzu. Make it dmg reduction instead of immo.

  • Bap needs slight changes to his sustain with burst. His weapon itself makes duels fair, his only issue is the prolonged sustain.

  • Ana needs nerfs to nade, shocker.


Mostly want it so supports are glass cannons or have low damage if they are duelists similarly to Moira/Zen/Brig, to where they have little utility and can be easily punished if out of position. No support should have kits that allow them this much sustain combined with crit multipliers when it comes to dueling DPS and other supports. It is simply unfair to the other supports and feels super unfun to play against. They are literally on par with DPS in duels and it just feels horrible. They don’t feel like “supports” to me, they feel busted.

I play supports who often have to defend themselves when focused by the enemy team, and I can’t just out sustain the people diving or focusing me while also having a fast TTK to kill them. I’m relying on my positioning and the skill of landing consistent shots with my weapon to hold them off. Having inconsistent damage, low damage, and no crit multipliers are not necessarily bad things either when it comes to power shifting supports like Illari and Kiri to be more in line with other heroes in their role. There is simply more of a learning curve to get better when it comes to dueling. If they nerf their fast TTK and dueling potential to be more in line with their bloated kits then they could even buff their kits even more as compensation and make them feel more team oriented.

Look at Lifeweaver for example, the most inconsistent and slowest projectile weapon in the support roster, yet with practice it can be the most lethal to skill check bad players or to out duel other players. However, his thorns do not have a fast TTK or that great of accuracy in matchups against DPS/supports which allows for fair fights due to the others having a faster TTK. These duels feel fair and are truly about skill expression, not having to rely on abilities to swing duels into your favor. These are the interactions I like with support when it comes to duels, not the ability to be able to outright stomp on someone while having abilities and fast TTK that inherently give you the upper edge in these fights.

So if they do shift power from Illari and Kiri dmg to put it into their kits, then their damage should still be reliable. Not saying to just completely gut their damage either, just make it fair in relation to the rest of their kit to where they can still effectively take duels but with tad more of a risk because they are supports. If they keep their damage as is, which is also an option, then they need to reduce their survivability.

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