What other Hero’s are you finding annoying this Season, what would you like to see changed up?
Mei. I hate her with a passion.
Sombra actually seems pretty busted. 24/7 invis is so broken
I’d be a little surprised if Mei wasn’t nerfed just a bit. Balance is kinda great right now. I also haven’t played comp since Mauga’s comp release.
They nerfed the wrong thing about Mei and Soldier. For Mei her ice wall needs to have less health per pillar or her ice block on a longer CD, and for Soldier, his helix rocket cooldown needs to be increased. 6s for an incredibly reliable burst damage tool is just too much. Revert the healing field cooldown though that change makes no sense
Other than that not a fan of the Kiriko changes at all. Suzu heals for way too much now. It’s literally Bap regen burst if it also cleansed and made you invulnerable
Mauga seems like one of the weaker heroes when first introduced. Normally they’re way more powerful. Ramattra was the only one that I can think of that felt weaker.
Orisa was ridiculous when she was introduced. Her attract orb was so much fun to abuse.
Lets see kiri or Illari get significant changes to their primary.
Kiri just shouldnt have that insanely wide damage potential. This character is insanely annoying because 90% cant do anything with it, but randomly 10% of the time you get annihilated. How about we not design heroes with such extremes of “does nothing landing while landing every shot” to “whoops, a support took 120hp in an instant, tehe”
And Illari is literally just a DPS. Why even bother with categories if youre gonna make a support thats obviously barely interested in supporting herself and just automates it. You throw your turret and forget, have fun being a duelist with an ult that exclusively does damage.
Both of these takes are reductive to actual in game gameplay of the characters, but it gets the point across of how these characters just have very out of role features.
In order for Zen to be allowed his high damage he has zero burst healing, no self peel, and discord is a universal debuff so hes rewarded for team play and more punishable for selfish solo play. Plus having one of the more potent sup ults thats completely selfless, as he can do nothing but heal for 6 seconds. This is why he’s loved as an aggressive DPS while other high DPS supports are more hated.
i have to agree with the illari comment, when we talk about support power creep it’s like they are nerfing the wrong parts of illari.
i think Solar rifle shouldn’t Headshot like how Ana’s rifle doesn’t. Still gives her a offense just doesn’t over tune her to be a DPS
from reading the comments so far it seems a lot of people are stating blizzard aren’t really listening to us.
I feel like Mei is perfect for dominating standard ranked/unranked play. Coordinated teams or semi-pros will beam a single pillar of the wall if they need like it was never there. Quick Play players just stare at it.
Junk Ult should not insta kill some tanks but thats just a personal issue I have.
Also C4 is quite skilless so if they were going to give him two they shouldve lowered the damage on it. I know they touched the aoe but it wasnt enough.
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I am awaiting these supposed Pharah changes.
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Sombra virus needs tuning down
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Mauga sustain is too high right now, he actually never dies
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Kiri and Illari need a power shift, they are too good at dueling to justify their abilities. So either make them glass cannons or nerf their duelist potential to be more in line with the rest of their abilities. This means removing the crit multiplier for the both of them, they can only body shot. Adjust and buff the damage/fire rate so they can still take duels but in a way that feels more rewarding and fair to others.
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Kiri also doesn’t need immo frames for cleanse for her current state, get rid of them and buff a different aspect of suzu. Make it dmg reduction instead of immo.
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Bap needs slight changes to his sustain with burst. His weapon itself makes duels fair, his only issue is the prolonged sustain.
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Ana needs nerfs to nade, shocker.
Mostly want it so supports are glass cannons or have low damage if they are duelists similarly to Moira/Zen/Brig, to where they have little utility and can be easily punished if out of position. No support should have kits that allow them this much sustain combined with crit multipliers when it comes to dueling DPS and other supports. It is simply unfair to the other supports and feels super unfun to play against. They are literally on par with DPS in duels and it just feels horrible. They don’t feel like “supports” to me, they feel busted.
I play supports who often have to defend themselves when focused by the enemy team, and I can’t just out sustain the people diving or focusing me while also having a fast TTK to kill them. I’m relying on my positioning and the skill of landing consistent shots with my weapon to hold them off. Having inconsistent damage, low damage, and no crit multipliers are not necessarily bad things either when it comes to power shifting supports like Illari and Kiri to be more in line with other heroes in their role. There is simply more of a learning curve to get better when it comes to dueling. If they nerf their fast TTK and dueling potential to be more in line with their bloated kits then they could even buff their kits even more as compensation and make them feel more team oriented.
Look at Lifeweaver for example, the most inconsistent and slowest projectile weapon in the support roster, yet with practice it can be the most lethal to skill check bad players or to out duel other players. However, his thorns do not have a fast TTK or that great of accuracy in matchups against DPS/supports which allows for fair fights due to the others having a faster TTK. These duels feel fair and are truly about skill expression, not having to rely on abilities to swing duels into your favor. These are the interactions I like with support when it comes to duels, not the ability to be able to outright stomp on someone while having abilities and fast TTK that inherently give you the upper edge in these fights.
So if they do shift power from Illari and Kiri dmg to put it into their kits, then their damage should still be reliable. Not saying to just completely gut their damage either, just make it fair in relation to the rest of their kit to where they can still effectively take duels but with tad more of a risk because they are supports. If they keep their damage as is, which is also an option, then they need to reduce their survivability.
Thank you for your input this was actually nice to read with a few points ![]()