I can agree with this but must qualify it. They play worse compared to themselves playing without the negativity, and it does not mean they will achieve a better result against their opponent without it either.
This I can not, but suspect that it may be my interpretation of what you wrote vs. what you meant to say. Iāll ask a question and maybe you can clarify.
- Are you saying that of all games lost, that include negativity on the losing team, most of them are winnable?
Personally I find that 60 of 100 losses are a result of one or more players poor decisions, erroneous conclusions, and a lack of meta-cognitive ability to realize those two things in themselves that lead to a) the loss, and b) the negativity.
30 of 100 losses I would equate to smurfs, cheaters, and throwers (excluding the reason above) Which leads usually to negativity.
1 of 100 losses, what I would call luck. Things like in the last split second of the game, you have 1 shot to prevent the loss, you take it, you hit, but they live with 1hp and cap the win. Iām not saying this is the exact result in 1 of 100 losses, just trying to clarify what I mean by luck. There just seems to be those games, where the other team appears to be mostly evenly matched but lands more of those pivotal shots/plays. Could it be network related? Sure. Could it be skill difference? Maybe, but not based on their performance the other 99% of the match.
Lastly 9 of 100 losses I would say are just pure outplayed matches. not smurfs or cheaters, no negativity, no pivotal luck moments, they where just better.
All in all, I feel 90% of losses have negativity. Out of 100, thatās 600 players.
Even if we say that only 30% of them are unique players (200) having only 3 avoid slots to manage a minimum of 90 players (1 toxic player per loss of 90% of losses) upto (in my experience 3 toxic players a loss of 90% of losses) you would hit the unique player cap (200) and it means that of those 100 loses, you would have multiple games with the same toxic players in them.
3 avoid slots to manage 90-200 toxic players is imho an unrealistic expectation if you are interested in reducing toxicity in the environment. Especially when I am not including out right racist and discriminatory players that need to be avoided.
I feel the excuse given for not providing more, does not equate to a greater benefit to the players. That is queue times. More toxicity for shorter queue times is not better imho.
Itās antiquated thinking.
Many people have more than one monitor now a days and can easily do something else while waiting. For those that do not, as long as you enable sound in background (is that even capable of being turned off?) and use a widely common feature of Windows ALT + TAB you wonāt miss a queue pop in 10 mins, 30 mins, 1hr 26m unless your sound/headphones are off.
Yes I sat in a queue for 1hr and 26 mins once, then the system kicked me out and had to requeue, think it was another 38mins. The kick bothered me, the wait didnāt. I think I was blender/photshop/3d animation on my other two screens for those two hours.