Plat 1 support starts new acct and stuck in ELO Hell

Plat 1 support on main acct. Decided to jump on my kids new acct after she was placed in Silver 5 after placements.

For the life of me I cannot carry these teams out of silver. The lack of teamwork and the constant diffs of tanks and dps is mind boggling. I’ll jump back on my main when I’ve had enough and instantly win 65% of my games.

I’ve tried different play styles - heal bot or super aggressive flanking and nothing works. WTF is with this game?

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maybe ur not really Plat 1

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Let us be real here. While there is a large skill difference between plat and silver it isnt so humongous you can expect to carry every game. The vast majority of players are silver to plat. The real exponential differences in skill occur in the higher rannks where there is significantly less people. Albeit we haven’t been given rank distribution in a long time. However if the trends from years ago hold true plat is only top 60% of players, diamond top 10, masters top 3, gm top 1. It makes sense a plat player cant hard carry every silver game where a masters player can. However you should maintain a positive win rate. And even if its like 60% which is relatively high it would still take some time.

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Also how many games do you have on your main this season? I for one had a 100% wr with only 4 games, really evened out when i approached 50 lol.

80% from the match outcome (your team performance) comes from your teammates.

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If it you’re plat, unable to win games playing aggressively in silver … You’re not plat.

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Sure lets go with this. Lets say you always do your best and contribute your 20%. That means you should win more than half your matches because you are always doing what you can. Thats climbing. Or is it possible you dont always play your best, and could do something to change that.

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I am. Been hovering Plat 3-1 for past 2 years.

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Ofc you could be contributing more or less in a given game. But still the math stands unless you hardcore carry your team.

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My point is if you are not feeding, and im not saying you are, then you team only has the potential for 4 feeders. The enemy team has the potential for 5. Therefore if your playing at a skill level deserveing of a higher rank, over the course of hundreds of games, you should statistically winn more than you lose. After all, there are more chances for the enemy team to have feeders if you arent feeding. Your 80% of match outcome idea being dependent on your team ignores the enemy team.

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yea, this is a team-based game.

so if you’re get matched with 4 deadweights, doesn’t matter how good you play, they’re just gonna respawn, walk, and die for nothing.

can’t carry 4 brainless rock dear, and sadly blizztard’s matchmaking seems avid to pair straight minded players with these deadweight.

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This I can agree. I wish we would have slightly more positive percentages e.g. baseline win 22% and loss 18%

the thing is most OW2 game modes isn’t a team deathmatch, so it isn’t just about feeding and kill count.

team with less total kill count often can win if they have good strat, or just lucky that the enemy slips. in payload & push, you can’t just simply contest objective 1 v 4 and win everytime to ensure that your payload/robot reach the objective & secure the win.

“and that chance of feeding” isn’t really realistic when the matchmaking being slanted and your teammate actually feeds worse than the enemy’s worst feeder, so, there you go your chances of winning.

In he end, they would just have much more aggressive modifiers and you’d still end up with the same gains and losses.

Feeder was just the word i used. Replace it with not playing their best etc. You are using fringe examples to demonstrate an entire point. Of course there are games you cant do anything about, but there are games you can. Its the games you can make a difference in that contribute to a positive WR that leads to climbing. Only people insanely cracked at the game are good enough to climb the ranks fast. If you maintain a 51% wr you are climbing, albeit slowly. It takes hundreds of hours and thousands of games for most people to show improvement. And the community is getting better every day. You have to get better at a faster rate to climb. Its a long hard process. I got side tracked a bit lol but its the games you can make a difference that matter. And i. Those clutch moments can you honestly say you always land the shot, never mess up positio ing, never miss the c/d, or never mess up the ult. Can you always track ults and abilities, can you aleays find the win condition. Consistency, being able to do these things when it matters is what causes climbing. I promise you when you are on your win streaks you are doing these things much better.

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I would say a 7% rule sounds about right. If you belong in mid plat and win 50% of the time in that rank, you should also win about 57% of the time in gold, 64% in silver, 71% in bronze, 43% in diamond, 36% in master, and 29% in GM.

I have dropped from diamond to high silver on a couple of occasions. And I can say some of the games there felt exactly like average diamond games. Some others felt like bronze, but with the same difficulty to win as in diamond or even moreso. For example, if your entire team is bronze against a team of all silvers, even for a diamond, can be extremely difficult to win, especially if you’re not playing tank. Even 2 owl players could not beat 5 bronzes by themselves. This is why fair matchmaking is absolutely critical in a game like overwatch.

It would be interesting if someone could actually test this theory, even though it would require ruining games. But I suppose there are already enough accounts going around doing that on a daily basis anyway.

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One can always test this theory through custom games too with enough set up.

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The matchmaker should also be tested. Let’s see how many stomps are still stomps after you change the map, maybe even swap a few heroes, and run it back a bunch. I am willing to bet a majority of them.

That still wouldn’t prove “match maker” though.

That would just prove one set of players are better on different maps, with different heroes to others.

That is the point of switching it up. To see if it’s a skill diff or just one team is better on a certain map or certain heroes like counters to their main.