Wtf I am even supposed to do if I get blown up as soon as I leave spawn? It’s not like we have an extra tank to punish people out of position anymore.
Go snipey snipe character and click head.
Ez
try this on maps like ilios well
Try timmy2tap cowboyhat double click head.
Ez
It won’t work against YZNSA.
Even in my GM games, where there are some of the best hitscan/aim players in the world, this is not a very viable counter. Pharah especially is just that strong, and Mercy (who in long standing is continually a bubonic tumor for the overall health of the game) just adds to it. Players are simply trying to play AROUND getting actually dumped on them constantly. Which generally requires a Pharmercy of your own, so both teams are down those four players at all times, amd you’re TRYING to play Overwatch inbetween it raining overpowered rockets down on you.
Once again, since this comes up all the time. In this case, Pharah is too strong. But as always, what is +1’d to the overpowered hero, making it a nightmare? Oh, it’s Mercy, the hero who is not fun to play as/with/against, who has almost zero skill expression or agency, and who makes every single overpowered meta that much worse, while being otherwise bad for the balance of the game. Nerf Pharah and rework Mercy.
Even if we nerf Pharah, which is inevitable come the MSP, Mercy still has as boneheaded a kit, and whatever next hero they make too strong is just gonna have this backpack hero sitting behind them, making that meta too strong. Damage boost and resurrect should not be base kit abilities, flat out.
Pariah is super good right now. I’m not really mad about it, I don’t mind pariah to much. I still think she’s easily shut down with a hitscan and a DVA
Its really funny how people lose it over damage boost despite being objectively a bad filler ability that just happens to be the last thing worth a damn in Mercy’s kit.
- Whatever she is fun to play is subjective.
- she has little of both after being nerfed so much
- This has little to do with Mercy and more with the fact that once again people are engaging on 1v2s and expecting to win, barely registering Mercy as an enemy hero.
I agree that ‘fun’ is subjective. You see PLENTY of Mercy players -even some of the top Mercy mains- who cite this very thing. That she is just NOT fun anymore, though she was considered (for people who enjoy the hero) more fun in OW1.
We can agree her skill expression and agency is low, but tbh that has been the case literally since OW1 release. They can ADD non aim-necessary skill expression to this hero while maintaining her gameplay fantasy, if they actually dared to change a ‘popular’ hero again.
I say this a lot, and people often miss it…yes, technically, Mercy pocket is 2 players. But in actuality it feels a lot more like 2.5, that’s why it’s better than, say, Baptiste sitting directly next to an Ashe and both shooting at you (not that that wouldn’t be strong lol). That’s the concept of the damage boost pocket. So you, often, need more than 2 players to even deal with it. But even then, Mercy’s ideal pocket targets are not generally playing at close range…so even if you do ‘deal with it’, since Mercy is nearly always the hero who is out of sight due to the nature of her ‘beams’, she just resurrects the target, and you need to do it again…but you’ve often used your valuable CDs to do it the first time. This obviously is the nature of the game…my point is that this feels terrible lol. It’s not fun or engaging for almost anyone except that duo, and as I said…in my experience (not that it’s worth anything) where I’m a GM support and I coach down through gold, and a lot of this is with Mercy players…she’s just not considered fun to play AS when used this way either.
Mercy players, from what I’ve gathered (and myself as well, but I don’t consider myself a ‘main’, rather a ‘flex support player’) like Mercy’s mobility the most. Generally, hard pocketting (where Mercy gets nearly all her value at mid to high SR) puts almost no emphasis on this, except to (try to) escape after a fight is lost. That’s pointless. She should be rewarded more for using it better, and if Mercy was rewarded to use that mobility more proactively, she would be in danger more, which is better for the enemy team as well. Therefore, skillful Mercy players who can use that mobility better during a fight, will get rewarded, but her risk/reward ratio is adjusted accordingly. Right now, that’s just not the case. (The exception being that Pharemercy is the OP du Jour, which DOES require movement, but not the specific ‘juking’ movement I am talking about. It’s just flying behind the Pharah).
I figure we won’t agree on damage boost, but that is the only reason why Mercy gets any use above mid diamond…and Mercy does get used there. She’s still one of the most picked/highest WR heros in the game at high SR in competitive play, and that’s not because of her healing, lol. I agree that damage boost, especially as Mercy applies it (though I don’t care for Discord either) is a brainless ‘filler’ ability in a kit, but tbh that’s all Mercy has beyond resurrect and her mobility (which, as I said, is not rewarded to proactively use 90% of the time in her most viable scenarios).
I mean yes, but there is a big, fat difference between ‘‘she is not fun because muh passive no skill bla bla bla bla’’ and ‘‘Mercy is not fun anymore because she lacks any sort of impact anymore after years of net nerfs for existing as a hero that makes sweatlords rage’’.
Mercy should be made more fun to the people that enjoy Mercy, not to the random Genji/Soldier/Tracer DPS onetrick that wont ever find Mercy fun no matter how much you butcher her.
Except its way closer to being 1.5 players than anything close to 2.5.
Nothing Mercy can do is above average compared to the rest of the support role. Her healing is mediocre, damage boost adds less damage than ANY support can do, including her own pistol damage. Some can even can easily do more than both her beams at the same time.
Every single combo of a DPS and a non-Mercy support will win over a DPS + Mercy duo. Blue beam has been an issue only with niche cases of grossly overpowered hitscans that intentionally have ‘‘almost’’ oneshots for the sake of having broken kits. Otherwise? It adds the same dps that a Moira succ. The lowest a support can damage.
I dont know what kind of numbers are you looking that you would even think that Mercy isnt painfully inferior to every other support.
Pharmercy’s been a thing for eight years.
Exactly my words since forever, wait until a new hitscan character releases.
And the clowning mercy cycle repeats itself.
This is why Mercy will never get any buffs.
“Nothing Mercy can do is above average compared to the rest of the support role”
She is one of the few heroes that can reliably heal behind barriers.
She is also one of the most consistent healers in the game.
The real issue with Mercy is that people try to one trick her and force her into comps thats don’t fit.
Brig has the highest winrate of all the supports, but she also has the lowest pickrate. Thats because her mains KNOW when to use her and when to bench her.
Baptiste is extremely strong, but if you have a team with Pharah/Echo then you will have a hard time healing.
Ana is extremely strong, but she recquires a lot of aim and is susceptible to heavy dive.
Mercy’s kit is strong enough for the amount of skill that it takes to use it. Every supports has their weaknesses, not just her.
A reminder that pharmercy has been a huge issue sine OW1… i.e. +2 years dominating in matches.
Meanwhile the balance team is throwing dice who to change next instead of nerfing the one healer that breaks every dps that she touches.
There is like 2 barriers left in the game.
Which doesnt matter in a game that punishes consistent healing.
She is bad even, or specially, in ranks where comps dont matter.
She is just bad. She has no real role as a support outside of riding the waves made by OP hitscans and sometimes Pharah.
Why would a single hero not struggle against the damage of two.
Sombra and Tracer are far worse spawn campers.
A pharahmercy is 40% of the other team and both heroes synergize very well. You should expect it to take three of your own team to neutralize their value. One guy aint gonna do it.
Skill issue, if you cannot hear the explosions from pharah … I just go dva and kill mercy and then feast on Pharah.
Pharah is my most played hero (because of OW1 playtime, I don’t play her much in OW2), I just want to preface my comment with that.
I don’t think Pharah should ever be hard meta. I enjoy playing other things. When I’m on support, PharMercy is annoying af. When I’m on tank, PharMercy is annoying af. When I’m on DPS, I’ll just go Pharah and diff the enemy Pharah until she swaps.
I want her to be in a good viable spot, but she’s on my list of heroes that should never be meta.
The veracity of this post but again it’s just a visual thing. Zen and LW and even Brig are better fits for Pharah. She doesn’t hang in the air, she is basically genji with a rocket launcher. People just see the beam and follow it towards Mercy because that’s how their brains work.