Trying hard not to whine, but I just wanna know if most people view this as balanced. I have a hard time not being frustrated by point blank Junkrat kills, because he doesn’t have to worry about hurting himself with his own explosions, unlike other characters who have to actually fight at mid-long range with their explosives.
TBH, I can stomach him being safe from his own mines, but the grenade launcher should absolutely damage him as well. It was the same way for Demoman in TF2, and as a result, he was a more balanced character.
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weak bait, didnt even spell pharah right
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Yes…people view this as balanced.
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Pharah can fly, Junkrat is stuck on the ground where his bombs are blowing up.
It may not be ‘fair’ as in A to A, B to B, but when you consider that they are different heroes with different challenges, abilities, advantages and disadvantages, it makes sense.
Pharah is rarely in danger of blowing herself up unless she uses a rocket in point blank range, which she should basically never be doing. Junkrat is known for being strong in close quarter rooms where he can cause chaos - if he damaged himself, he’d be even more useless than he is already. And his pick rate is garbage tier.
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Pharah can keep her distance while still landing accurate shots, Junkrat cannot.
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Pharah is supposed to be in the air and shoot from distance so if she hits herself it is her own fault.
Junkrat is supposed to work in tight corridors and this is why he needs immunity so he can be effective.
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Not sure how this post can be considered bait…
Anyway, op makes a good point. Junkrat has just shorts and is immune to his explosions but Pharah has full armor and takes damage from her rockets. I say make Pharah immune to her own rockets.
Might as well make the whole cast immune to self damage.
I dont think anything wrong with at least having consistency.
So you’re trying to say that another game did something one way, so therefore Overwatch should definitely do it that way?
I’m looking at the game of Overwatch, if you’d like to make a comparison that’s fine and all, but you’re literally talking about a different games with different characters, parameters, maps, objectives, designers, so many things.
I don’t give a crap if you think “Character who blows stuff up!” is unique to “Demoman” or whatever, you’re like every guy who came up with “he’s got a sword, and he’s a samurai, and I’m so creative and unique and no one ever thought of this concept before!” attitude. Get over it.
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Back in my Overwatch days, Junkrat used to be hurt by his own grenades and tire. But then they changed it so he isn’t. Go figure.
Except for the fact that Demoman had the limitation of being harmed by his own explosives, and worked just fine in TF2. Let’s cut the pretense, and stop pretending Junkrat isn’t just a ripoff of demoman with a bear trap.
If having to be more strategic with a friggin grenade launcher would break Junkrat, then he’s a terribly designed character.
He also used to have 3m sized mines so he could, y’know, actually hit things. These days when I play him with his 2m sized mines it’s just watching them whiff over and over again, even though my accuracy with him used to be pretty good. Now you watch them slide right through character figures. It’s so annoying.
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I never hear anyone ask why Junkrat can’t fly.
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People who play junkrat don’t care about balance.
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Please, man. Don’t pretend that Overwatch isn’t just TF2 with more characters. Even the artwork is similar. Junkrat is a blatant ripoff of Demoman with invincibility to his own explosions, full stop. I mean, if your argument that Junkrat is fine being broken, yea. I guess.
That’s hardly true. I love Junkrat and I’ll be the first person to try and be as objective as I can about balance. It’s just that a lot of people think that if you blew them up using projectiles that you predicted rather than point-and-click their heads, somehow that’s not ‘skilled’ enough to be ‘worthy’ of getting a kill on them.
Phara =/= Junkrat
Equivalence isn’t balance.
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It doesn’t really matter to me either way,I just prefer consistency.
I’m not sure why the devs made him immune to his own explosions in he first place.
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To be frank, I feel like Junkrat (and all characters across the board) should be vulnerable to their own splash.
Just reduce the percentage of harm they take from their own explosives significantly. (Maybe Give Junk a free pass on concussion mines because they’re pretty much made for jumping).
Junkrat being able to nade himself would allow him to be able to grenade jump, which would add more fun and skillset to the character.
Not only pharah but soldier 76 helix rocket does self damage. So does Zarya secondary fire. I think Ashe’s dynamite hurts her too. Pharah’s ult can kill herself too.
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Neither is being able to wantonly rapid fire such a destructive weapon as a grenade launcher without any care as to getting hit with your own explosions. Why not just give him dual-wielded rocket launchers, if that’s the case?