With the addition of Ashe, the Pharah splash dmg nerf, and the massive boosts to dps hitscan in the last several patches, i feel that Pharah is completely unplayable on PC.
Sure maybe she can still hold her own at silver and below, but once you get to a high enough rank that hitscans can actually aim, you have ZERO chance of survival unless you have a mercy 100% of the time.
This can be seen by the simple fact that their are very few Pharah mains above 4k, and maybe just a couple above 4.2k
Ashe just aggravates this problem even more. She is now able to snipe incredibly fast, has a great movement ability and her ult is invincible (I literally shot one today with 6 direct hit rockets only to watch my entire team still die to it). This is more health than Orisas shield and is WAY out of line for reasonable.
The recent Pharah rework completely ignored the major issue that pharah players have with her, which is Survivability. At this point her ult is a meme (âPress Q to respawnâ) as she has no way to cancel it if she is in trouble and she turns into this GIANT squishy hitbox in the sky, and her rockets are too random to selectively kill the more dangerous targets. Iâve even flanked up behind a hanzo and pressed q just a couple meters away only to have him turn around and kill me before enough of my rockets randomly could hit him.
The always invisible Sombra is just an absolute train wreck for Pharah. I donât know how we got to this state of thinking that making her invisible last for forever was a good idea⌠but it wasnât. And the huge reduction to her hack time was just too much.
I play Dâva a lot, but have to admit that she just completely eliminates Pharahs usefulness to the game. You canât get in even remotely close or she will just dive at you full guns and rockets despite being able to tank your entire teams worth of damage then just walk away.
And then their is widow, once you get high enough in rank, you have to always worry that there is somebody on the other side of the map that can delete you with one well placed click. While this isnât such a problem at low levels, as you gain up, the number of good widows grows substantially and the frequency of having a widow on a team that can easily one shot you is huge. It is just not fun playing against a hero that has almost no counter play.
Pharahâs rockets travel so slow that I might as well just mail them to the enemy. This also relates to the recent splash dmg nerf she got. It is almost impossible to predict enemy movement from more than 20 meters away and the enemy can see the rockets coming from that distance so they just side step and take little damage (only 16.25 at min). Also her rockets self dmg is completely ridiculous when you take into account that Junkrat takes zero dmg from his abilities. I canât tell you how frustrating it is to be shooting at a winston/mei and they put a shield/wall right in front of you and you blow yourself up.
There is one thing that needs to be nerfed though. I think the pharmacy combo is still to strong. Especially when you get a harmony orb in addition to mercy. It is just too difficult to kill a Pharah that has that kind of pocket because the heals in this game are WAY too high. The feeling of hopelessness as I unload an entire clip into a Pharah, only to have her back to full health before my reload cycle is just stupid.
To summarize I want the Pharah match ups to feel more skill based like they used to be. She was not remotely over powered before all the hitscan buffs and was made even worse with her nerf. She needs a small buff (maybe increased rocket speed, or something to improve reliability) and needs a nerf to healing received from multiple sources (lets tone down Pharmercy). Just my two cents_emphasized text_.