Is there a way (thru data) to determine a player’s proficiency with a particular hero, that can run parallel with SR (which is largely outcome dependent).
Basically, in the NFL, through statistical based analysis they’ve created a grading system for each position that allows for individual success to shine through even if the team might underperform. Flip side, it will identify any players who might’ve been carried as their graded game score would be lower despite having won that day.
The players love that ish for real. And the data provides some pretty cool outcome analysis of its own (gambliiiing) but you know, baby steps.
Back to Overwatch.
Let’s say for example we develop some grading system for Hammond that includes k/d , kb’s, dmg, obj time. (and I dunno. pile and mine k’s with various proportional weighting in order to develop a grade for those stats for the current match.)
After I collect my L (j/k not really) I am then awarded my grade which will be my individual grade for that match. Over the course of a season, my grade for Hammond will be averaged out to provide a season grade. It would provide players with feedback as to their progress with a particular hero. . . .
In theory.
(you can google PFF Grades for more detail on their system and how it’s used.)
Now, outside of this? I do believe that there are individual stats for different heroes that one could try and track in order to gauge progress.
basic ones would be like k/d on any daggum hero. but say hook accuracy and hooked per ten on hog. Monkey could include dmg blocked, kb’s and melee final blows. And yes, to some degree these stats do rely on the strength of a team. But there should be enough within a player’s ability to develop with a hero independent of the match outcome or strength(weakness) of team.
Career Profile already exists and can be great for that. Depending on your play style, you can track progress in some particular area and see how that translates over time. If you’re into that kind of thing.
(Although, PLEASE, can we make CP sortable by ROLE. Nothing like comparing non related heroes when looking at the graph interface.)
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