Yes I have played ranked and quickplay since Overwatch 1. I’ve been Diamond and Platinum many seasons in both games. I prefer to be called a casual player because I only play ranked now for the weapon points. I don’t dislike perks, rather I want them to be awesome additions for the game. They are super close to being that way, but light nerfs need to happen for characters like Zarya, Mauga, and Moira. I truly believe most all other characters including Sombra are balanced and don’t need adjusting with perks.
My personal experience in several games -ranked and quickplay has been players meta switching to comps like Zarya, Mauga and Moira. Usually with all the 3 in the same team. Most team compositions can’t counter this composition and teams who are winning throughout the game completely collapse when we see these 3 heroes in the same team.
This has happened in quickplay role que, quickplay open que and all ranked ques.
My favorite perk additions for the overwatch roster are:
(that i absolutely love)
WINSTON
MAJOR PERKS:
REVITALIZING BARRIER – Barrier Projector heals allies within it for 30 health per second
REAPER
MINOR PERKS:
SOUL REAVING – Collect Soul Globes from dead enemies to restore 50 health.
MAJOR PERKS:
RAVENOUS WRAITH – Leaving Wraith Form grants 40% additional lifesteal for 3 seconds.
PHARAH
MINOR PERKS:
DRIFT THRUSTERS – Pharah can move while Barrage is active.
HELIX SHIELDS – Convert 75 health to shields.
MAJOR PERKS:
FUEL STORES – Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.
HANZO
MINOR PERKS:
SCATTER ARROWS – Storm Arrows split into 3 new projectiles on their first ricochet and bounce 2 extra times.
MEI
MINOR PERKS:
CHILLING REACH – Primary Fire’s range is increased by 30%.
MAJOR PERKS:
BITING COLD – Secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%.
WIDOWMAKER
SCOPED EFFICIENCY – Scoped shots cost 3 ammo instead of 5.
MAJOR PERKS:
DEADLY DEUX – Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a Time.
JUNO
MINOR PERKS:
FAMILIAR VITALS – Pulsar Torpedoes lock onto allies 35% faster.
MAJOR PERKS:
MASTER BLASTER – Mediblaster can crit enemies.
REINHARDT
MINOR PERKS:
CRUSADER’S RESOLVE – While using Barrier Field, your passive health regeneration triggers 50% sooner.
MAJOR PERKS:
CRUSHING VICTORY – Charge damage grants temporary overhealth for 50% of the damage dealt.
MERCY
MAJOR PERKS:
CHAIN BOOST – Secondary Fire links to a second nearby ally.
KIRIKO
MINOR PERKS:
FORTUNE TELLER – Kunai hits launch 2 Healing Ofuda to an ally in front of you.
TRACER
MINOR PERKS:
BLAST FROM THE PAST – Pulse Bomb’s radius is increased by 50%.
MAJOR PERKS:
QUANTUM ENTANGLEMENT – Recall grants 50 overhealth that decays over time.
HAZARD
MAJOR PERKS:
ANARCHIC ZEAL – Spike Guard’s spikes gain 25% Lifesteal.
D.VA
MINOR PERKS:
EJECTION SUIT – Eject grants 75 temporary overhealth.
JUNKER QUEEN
MAJOR PERKS:
A SAVAGE SATIATION – Carnage’s impact damage gains 100% lifesteal.
RAMATTRA
MAJOR PERKS:
NANITE REPAIR – Ramattra is healed for 50 health per second while within Ravenous Vorte
TORBJORN
MAJOR PERKS:
ANCHOR BOLTS – Deploy Turret’s throw range is increased by 50% and it can now attach to walls and ceilings.
SOMBRA
MINOR PERKS:
VIRAL EFFICACY – Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated.
CTRL ALT ESC – Teleporting with Translocator while at critical health initiates passive health regeneration.
MAJOR PERKS:
WHITE HAT – Hack can be used on allies to restore 100 health over 2 seconds.
STACK OVERFLOW – Hack’s silence duration is increased by 100%, but its range is decreased by 3
SYMMETRA
MINOR PERKS:
SENTRY CAPACITY – Sentry Turret gains an additional charge.
MAJOR PERKS:
SHIELD BATTERY – Symmetra regenerates 20 shields per second while within 10 meters of her teleporter