Perks is good to make dps not cosmetic

Right now tanks/ supports are completely broken with raidboss tanks, tanks never dying from support sustain, broken support utility/ ultimate’s

Most the support perks are more damage based, so it wont break the game with sustain metas and give dps more power to actually kill the raidboss tanks, besides broken perks like Orisa Fortify.

Love that Overwatch is giving the worst designed hero of all time Sigma flight, instead of shield, grasp.

The thing that Marvel Rivals does better than Overwatch is make dps feel less cosmetic than Overwatch, they’re all way stronger versions besides Hawkeye/ Blackwidow. With perks DPS will be able to shine, with more power.

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6vs6 and remove passives would fix everything, perks will only make this a mess, instead of a role being cosmetic or not some characters will be plain useless and some will be op, ashe with perks is basically unlimited ammo, how you fight that?

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6v6 has it’s own problems like tank synergy, zarya bubble with Rein, Sigma stacking shields making tanks without synergy useless, long queue times, more ultimate spam, clutter

Almost every marvel rivals quickplay game is 1 tank or none, they’re running 1-3-2 but guess what? There’s no raidboss tank

I can guarantee you, that you will cry as much as before or even more, no matter the perks or not.

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yes yes we all know that but about your question about dps role being uselss in 5vs5 this is fixed with 6vs6, of course a well done 6vs6 developers cant do, but perks wiill throw the game completely, some dps will be useless

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DPS still feels awful to play in 6v6 with broken tank synergy when you have useless tanks who don’t synergize, have a useless wrecking ball/ hog every game.

Then you got tank ultimate spam having another tank, with far stronger ultimate’s than dps

dps was never a useless role in 6vs6, tanks were killable, not like ow2

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Keep that same energy when supports start farming you with the damage perks

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So if two players are working together to synergize, maybe work together with someone else to synergize?

I won’t say all, but a lot of the complaints I see coming from DPS players come down to the fact that tank and support players are more likely to work together, and DPS players want to go off on their own.

The fact that tanks, supports are stronger with broken synergy, ultimate’s, utility. There’s nothing you can do as a dps when your tanks decide to go some wack comp in 6v6 besides go Tracer, every other dps gets ran over.

I hate to tell you this AKJ, but DPS is by far the most independent role.

The reason why tanks and supports use synergy is because they largely have to.

Yes, synergy is powerful, but if you want to carry games and not have to deal with who you happen to be matched up with, pick DPS.

It’s why DPS is the easiest role to climb on.

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This is wrong on every level, DPS depend on tanks to make space, not get ran over.

Supports have the utility to give tanks a hard time, anti/ discord.

Support is easily the easiest role to climb to the highest ranks on, most boosted role by far, least mechanical players a ton of gm supports have the mechanics of gold/ plat dps players.

How can support be boosted when you are ranked compared to other support players?

If a role is easy, it’s easy for everyone. But you still need be in the top % to be high ranked.

If a role is hard, it’s hard for everyone. But you still need to be in the top % to be high ranked.

Difficulty of role doesn’t matter when each role has its own rank.

Ease of climbing is a completely different thing, and I was asserting that independence makes a huge difference.

For example, if the best Tracer in the world and the best Mercy in the world are doing a bronze to challenger run, who do you think gets there faster in fewer games?

Cause 99% of support players are hot garbage, they win games off their broken utility/ ultimate’s. diffing a support is easy, the only hard part is them having stronger utility/ ultimate’s than you on certain heroes. + supports are just stronger than dps in general besides Tracer, Moira sucks though, and Illari is kinda mid after her damage nerf.

Illari for example, has worse util/ ultimate than Ana

You don’t think, do you?

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Yeah, except you play hitscans
And stronger hitscans means nothing to self-healing Winton, D.va or Hazard

this is the biggest issue, giving tanks more sustain buffs on top of being raidbosses and supports more sustain. Besides that it could be good for the game

It’s probably the bloated HP bars that you should angry at, not perks.

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Yeah, if tanks had 6v6 hp bars and you threw them sustain perks in 5v5 it be fine lol

I doubt you‘re gonna be much happier with the sustain in the game bud.

Ana is literally getting double nade and self nano.
Mercy is getting permanent self heal and instant heal, which she can apply teamwide in Valk
Illari can restore her healing charge at will and gets a shorter cooldown instant deploy Pylon
Moira is getting instant heal on her orb.
Zen can pocket his Harmony Orb targets.
Lifeweaver gets permanent self heal for existing and more healing or a cleanse.
Kiriko can heal by dealing damage and literally gets double Swift Step.
Brig is getting 7s Inspire and 50 instant heal Repair Packs (150 heal total)

Lucio and Juno are the only outliners here

Not to mention many tanks are not getting some form of healing added to their kit (Ram healing vortex, Dva shield regen DM), some of them even applying to their allies as well (Hog self heal, Winston Bubble).

I believe sustain might actually reach an all time high.

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