Perks: give at hero selection please

At the moment, you get the first perk mid-game and the second perk near the end of the game. This gives extremely limited personalization, effectively you’re at most playing your desired build for 2 minutes.

I suggest you let us choose our perks straight away upon hero selection. This allows us to play our desired style straight away, and allows for way more playstyle creativity and overall variety in combat.

I can understand the idea that you don’t want “instant counter picks”, in which case you can penalize hero swapping by disabling perks for x seconds/minutes after a character swap.

Additionally, the current system is significantly limited because effectively you can’t add a third perk row (games will not be long enough to pick them), but if you provide them immediately you can add a third row of perks which will further expand on personalization and variety.

Thanks in advance for the consideration

4 Likes

I’d just like to be able to pre-select the perks at the start of the game so that when you get enough points the perk gets assigned. I’ve made a mistake too many times in the middle of a fight and ended up selecting the wrong perk. Sometimes I think it’s the major perk and go with the left click and it was just the minor which may normally be the right click.

Just let us set up before game and keep it working the way it does already.

And reduce freja damage so she doesn’t get her perks in half time of anyone else, or increase her perk cost.

4 Likes

No.

Why?

As I’ve learned, having some time between game start and perk unlocking is great because it gives you time to gauge your team and what they need you to do to succeed. That’s my view at least.

She’s the new hero so she’s OP by design. She’s the spiritborn of overwatch right now

It takes you that long to get your first perk?

Some heroes only have one good minor or major perk though.

Every time i play ana, it’s the nade perk. To be able to set that to automaticly trigger would be nice. Since i never take the sleep dart one anyway.

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Perk are supposed to be a choice that depends on the playstyle needed for your team or against your opponents, or even maps. Because the devs are very slow modifying perks and balancing the game, there is still perks that are a no brainer to choose, so they should first make perks choices that you have trouble to choose from.

Yeah that’s right. And before you say skill issue, I’ll say I’m no pro. Does that mean the system is good all of a sudden? No.

Take Paladins: you get to customize a tonne before the match and it’s absolutely awesome.

Some of these OW perks completely change a skill. Why would I want the default skill for the first few minutes and a totally different skill after? That just gets the player out of their flow…

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It certainly can if you’re not playing well. I’ve gone through it too on heroes I don’t play as much.

Ah I hated that system. For the same reason I’m not a fan of stadium: hero shooters that get too complicated just start feeling terrible to play. At least for me.

Unfortunate that Paladins is essentially dead though…

Honestly that’s a plus for blizzard in this case. They’re already stealing the perks idea from Paladins, might as well do it properly.

I agree that Paladins has a quite complex pre-game setup with the cards system. However, in overwatch you can just choose left/right twice. Making that choice before the game shouldn’t be more difficult (probably even easier) than during the midst of battle, right? :sweat_smile:

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Yeah you make a good point. Hmn… I think the idea was to lessen counterswapping?

I imagine so too, but I think that can be easily mitigated by a cooldown per swap. Eg first hero choice immediately gives you the perks, every hero swap after has an additional 30 seconds cooldown before the perks kick in (tbd if you could still choose them straight away though)

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The designers at team 4 don’t understand fun. They think what you’re describing here is totally normal and fine and “intended”. They don’t consider it a drawback, unfortunately.

Aaron said in his last interview that he considers 7 rounds of Stadium to be totally normal, even after listening to the feedback.

They seem a bit disconnected from how the average person perceive things.