Perks: DPS Review + Grading

https://dotesports.com/overwatch/news/all-hero-perks-in-overwatch-2


Ashe | C-
Rapid Fire - Okay, but I don’t find it an interesting upgrade to her gun or make its use unique

Sidewinder - Probably gonna be the default honestly, more space between Ashe and a diver is a godsend

Viper’s Sting - So is this essentially infinite ammo on paper? If so, even on okay Ashe players this is pretty powerful, but this isn’t particularly interesting

Airburst - Again not interesting, just a bigger explosion and 3 ammo doesn’t make the ability much more impactful to use


Bastion | B+
Smart Bomb - Okay, could make staging to certain places easier, the DMG was always negligible but it’s fine I guess

Armored Artillery - I can only imagine this being useful for certain bursts, or when the enemy happens to see you, but I wouldn’t wanna position in a place where the enemy can see or find me, very niche

Lindholm Explosives: Essentially pseudo-Tank form, which trades sustained pressure for burst and pick potential, a big plus, I like perks that are essentially new abilities, this one is great

Self-Repair: Hail to the king, baby, Bastion has always needed self-repair, his big hitbox made him difficult to off-angle or soft-flank with, this makes him less needy for support resources, a big win


Cassidy | C-
Quick Draw: This one just seems problematic for tanks, I don’t like it, boo :-1:

Past Noon: Okay I guess, Deadeye’s been kinda getting better, but still kind of a stinker, so those is okay for zoning constantly

Gun Slingin: This will definitely need tuning, 3s is a little much, maybe 1.5s or even 0.5s, but it at least it’s skill based if just an uninteresting numbers mechanic

Bang Bang: Not sure how this works in practice, but on paper it seems,…eh? The use case of an extended throw seems pretty niche, mostly for catching backline trying to run or chasing down a foe, so mostly okay


Echo | C
Friendly Imaging - It’s okay, layering 2 ults could be interesting, but it’s okay

Enhanced Duplication: It’s okay, again just numbers, nothing interesting, but aight

Full Salvo: This just seems like tank pain, Sticky’s do enough by default, more just seems like more tank pain

High Beams: Again, QoL change to an ability that’s not that interesting, helps with flank positioning, I guess


Genji | D+
Acrobatics: It’s okay, not too egregious, really only works if Genji is mid-air, but not bad

Dragon’s Thirst: Now Nanoblade is actually invulnerable, um…not a big fan of this one

Blade Twisting: Doesn’t do anything interesting to the ability in its usage

Meditation: Just awful, Genji already has a massive advantage in the trade, and now he gets healing? No, just a big no, nightmare for a 1v1


Hanzo | C
Sonic Disruption: Interesting perk, I like that it gives a different application to Sonic, if not a very diverse one

Scatter Arrows: Pretty cool, a soft return to Scatter that can also potentially affect clumped foes, not bad, but numbers might need to be watched

Dragon Fury: Yawn, just not interesting

Yamagami Technique: An interesting buff for mobility, but I just dont find the execution interesting


Junkrat | C
Aluminum Frame: This just seems like a QoL that should happen, if tweaked a bit

Nitro Boost: Pretty fun change that I think gives Rip-Tire a bit more interesting decision making especially if it’s getting focused

Frag Cannon: Slightly alters how you fire, but not by a whole lot, s’okay

Tick Tock: I just don’t find the super mine interesting, and 200 HP!? Why!? If it can only be detonated after landing I get it, but then again 0.5s seems really short


Mei | F

Chilling Reach: Yuck, just what I want is for her to be harder to run from

Permafrost: Meh, it’ll die just the same, longer duration means nothing, and I dont think the extra 2s CD justifies it

Biting Cold: This with Chilling Reach sounds like it’ll be awful for everyone involved

Cryo-Storm: Ugh…yeah this will probably just be used when she traps you or ults


Pharah | A-
Drift Thrusters: This seems like a noob bait ability, but I could be wrong

Helix Shields: This seems like the high skilled preference for minor perks

Concussive Implosion: While not a big change, it’s definitely an interesting one that opens new engagement options for Pharah

Fuel Stores: This one is probaby gonna be the preferred with Helix Shields, for players who like using abusing Pharah’s mobility with Concussive to zoom through the air


Reaper | C-
Death’s Shadow: Honestly, just seems like a QoL change, it’s very meh

Soul Reaving: Old passive, same problems. Feast or famine, just not engaging

Dire Triggers: YES finally, I’ve been dying for an alternate fire ever since Reaper showcased an explosive attack from the first cinematic

Ravenous Wraith: Mmm…could be okay, dependent on the team and enemy comps, might make Reaper unkillable


Sojourn | C+
Extended Mag: Meh, more spam is never fun or interesting to play or deal with

Overcharged: Returns the one-shot headshot on her ult, I don’t really like it despite being skill based because even then Sojourn was busted

Dual Thrusters: Interesting change to Sojourn, depends on how much the lateral movement is to sacrifice the verticality

Adhesive Siphon: Also interesting, makes it less zoning oriented and rewards being precise


Soldier: 76 | B+
Recycled Pulse Munitions: Not bad, rewards Helix skill a bit more, but does seem kinda spammy

Field Emergency: Encourages being selfless a bit more, but Soldier is generally on an off-angle more, so I don’t see constant use of this

Agility Training: Great, but this is honestly half of a QoL with the reload aspect

Stim Pack: Very cool in concept, I imagine the Stim is only usable on self, if it’s usable on an ally that could be HUGE, but even if it’s a selfish CD, it provides a good decision making ability, great perk


Sombra | D
Viral Efficacy: Meh, that’s it, I know it’s a minor perk, but it’s just…meh

CTRL ALT ESC: Again eh, it’s just a QOL perk, not interesting

White Hat: Well we kinda got ally hacking, but just not as interesting as we wanted, it’s good start I guess

Stack Overflow: No, no, 2s hack even? No, no no no.


Symmetra | D
Sentry Capacity: No, 3 is enough

Advanced Teleportation: This is just gonna cause a very uninteresting combination with the upcoming major perk, deeper portals has uses, but it’s meh

Perfect Alignment: Meh, I dont think I want a 45% longer beam from a full charge Sym, way too much DMG to justify it, and again doesnt do anything interesting with her kit

Shield Battery: This with Advanced Teleportation will just create an annoying backlining Sym strat of sitting around portal to harass the enemy backline, I dont like it


Torbjorn: B-

Craftsman: Would be better if it applied armor health instead of restored it, the bonus turret healing is whatever

Fully Loaded: Minor perk with minor QoL, whatever

Anchor Bolts: Very cool, allows Torb’s mid-fight application more interesting as he can throw a turret further into unexpected areas for value, pretty cool

Overloaded Turret: Like the opposite of the above, this favors defensive application more, while the prior is offensive. Welcome home, Level 3 Turret


Tracer | D-

Blink Packs: Might be broken with a Sombra hackpack, iffy on this one

Blast from the Past: It’s whatever, I guess

Flashback: Utterly broken, completely removes thought in blink management when you can just recall, totalling in nearly 7-8 blinks depending on timing

Quantum Entanglement: This just strikes me as another crutch for average or bad Tracer players and removes any thought into management of her resources, y’know the things that make her balanced because of her skill requirement?


Venture: B

Seismic Sense: Interesting, not egregious and could make her flanking more fun.

Excavation Exhilaration: Interesting as well, makes her more flexible in positioning and makes not firing ult an actual meaningful decision

SMART-R Excavator: Eh, depends on positioning, might be fine for picking off more mobile targets who run, but just meh

Covered in Dirt: Probably gonna be the default, since Melee is part of Venture’s combos and now weaves nicely with her passive


Widowmaker: D

Scoped Efficiency: This is gonna be the default, why have faster shot sometime when can have more shot all time? unga bunga

Focused Aim: See above

Escape Plan: Meh, I dont like the idea of Widow being harder to dive

Deadly Deux: Okay, makes Venom kind of a threat now, but just not interesting overall