I agree that Hanzo’s perks are mostly kind of mid.
Scatter perk nerfs him.
Sonic perk is pretty good, but too niche.
Lunge perk is a joke.
Dragon Fury though? Fantastic! This is the one perk that makes him viable beyond Diamond.
We have heroes with minor perks that are better than major perks of other heroes. It’s the same old “some heroes just have to be good” balance a-la Blizzard.
Soldiers perk is alright, it’s for those who have friends giving them barrier support, and adaptive shielding hp.
Just admit it’s not for you, a friendless loser soloist who depends on Field.
If you actually use Storm Arrow bounces, the Scatter perk is a nerf.
An example are the shots I will ricochet around cover to kill a target behind it. You simply can’t do that with these Scatters.
Each split Arrow deals 25 damage for 75 total, plus they can’t crit (meaning their potential damage is half of regular Storm Arrow bounces).
Due to their spread pattern and angle, the only conceptual use to them is if someone is in a small room, in which case 10 of those 15 split arrows have to hit to kill a 250 HP target, and the odds of that are pretty low.
By using the perk, you are sacrificing lethality as well as consistency.
I will now pretend I can do a detailed multipronged highly analytical analysis of all perks in the game. You see my super genius brain already knows all the answers to balancing out a pvp game to perfection.