You’ve removed one part of the problem (or maybe in-lined it), some decryption method that was destroying FPS. That’s great, but don’t stop there.
The performance is still affected by the other encryption methods that you have in your game. They (or something else) supposedly prevent the game engine from achieving perfect framerate stability.
The FPS concerns have been piling up way before this recent patch fixed a very recent update that degraded performance even further, it shouldn’t be classed as “fixed”.
I appreciate this update, but this is just one step backwards in a deep blunder, you need to go further back, take more steps back. There’s been small performance penalties accumulating way before, almost since Stadium came out. They might not tank FPS as much, but they do, and they increase framerate variability. Please look into it, and please also add AMD Anti-Lag 2 while you’re at it ![]()