For the devs who are tracking this bug here is a full list of all changes made on my side and I know other people who have tried many of these things too. I also know console players on ps5 and 4 who are having tried some of the applicable changes as well. here is what I’ve tried for exclusion sake
Updating to latest nvidia driver for 40 series gpu as of 6/3/25, was on the previous version before that. Manual install of driver 576.36 because its known to be stable. Manual install of 560.94
Updated chipset drivers to latest version
Various ingame tweaks, with a restart of the game and benchmark re run between each change. When the ingame setting was confirmed to have no impact , the setting was reverted to its original state before trying the next setting. Vsync ON, (usually off) , Reduce buffering Off, (usually on), Textures medium (usually low) Reflex Boost, (usually on) VRR/Gsync/freesync Off (usually on)
Running the game in the lowest possible resolution does not net performance either. I have a 5800x3d I dont understand what couldve possibly changed in the game logic that I used to get 600 stable in 1440 and now I cant get 300 in the lowest possible resolution at 50% render scale.
Windows 11 clean reinstallation (delete all files and reinstall from cloud)
Windows 10 clean reinstallation from usb
I have a feeling you guys tried to fix something today (6/10/25) because benchmark is performing better with higher lows, but live matches are unchanged just as bad as all of this week.
Some transparency on whats going on would be very appreciated. Thank you guys in advance ![]()