Perfect launch doesn't

Wait, now you’re telling me that i dont have to aim to the head while playing Juno?!?!?

provided you play Juno… given her current healing and dmg, i don’t think you should… LW is better.

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No, you dont need to. I would also recommend to never use the rockets. Your primary is better in every single scenario and it locks you out for way too long. Also: switch as soon as they start to dive you more than once. She is an easy target for ANYONE with mobility.

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agreed… and her glide boost may seem “fast” (i tried using it and running circles around enemy and zig zagging) but in replay I saw that its still very slow and very trackable.

The rockets are actually pretty nice if you can land on at least three relevant targets. That’s a bit rare, however.

But even just the threat of it can get someone to break LoS for a bit which more valuable than her laser tag gun.

Ram can outrun you in Nemesis form… I experienced it two days ago and thought to myself “Why does Juno have 225 HP again?”

IF you can land them and to have the perfect shot, you need to wait and see and you are good 3-6 seconds out of the equasion, for maybe 125 healing over time or 75 damage on the enemy.

Juno has not “threat”. The gun of her is the most impactful thing in her kit :smiling_face_with_tear:

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wow… and while you are using glide boost, the animations make it seem like you are faster than Lucio on speed boost using Amp ability… lol

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Nemesis form is only +20%, Glide Boost is +50% + a dash.

This cannot happen unless you were doing the slowed descent passive instead of Glide Boost.

I do not disagree in the slightest. I believe the homing ki attack sucks. I also feel her ray gun is mediocre. I do not understand why Junes is the way she is or how her players are winning frequently. They are just built different, clearly.

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Pulsar Torpedoes is incredibly weird and unreliable. Not only does the lock-on take forever and is based on distance to target; if your targets move out of lock-on, or you cancel the ability, it’ll trigger the full cooldown regardless.

It is still very powerful and still stronger than a healing Biotic Orb; but it is so unintuitive, and punishing (for a support, anyway) that it isn’t a big surprising that a lot of players aren’t too keen on Juno’s abilities right now.

Uh… sorta. I think some players think that Ramattra being faster is because Pummel has a massive range and think that having or 8 meters vs. 6 meters of movement speed, you’d automatically run out of range immediately; when that has never been true.

It kinda speaks of players without a sense of “time” relative to “speed” and “distance”. As well as not knowing that moving in any direction except forward you do take a small movement penalty.

I dont like wifeleaver

Thank you, I know that she sucks, but I rock a 65% winrate with her in comp as my most played hero :woozy_face:

She feels amazing to play and I think to have solid healing and some damage is more than enough to not be deadweight, but I still feel I could have an easier time with Kiriko or Ana in most games.

It feels 10 times worse, because the healing orb is there instantly and you dont need like 20 minutes to lock on and another 10 minutes to shoot them. Even a cancelation is like a 2-3 second CC, it feels like!

Maybe he had a Lucio or also I Juno, but I really thoght that Ram was as fast lol

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