if i were dps and could influence the game by way of raw mechanical skill, sure. support CAN hard carry and I do but support’s ability to hard carry is significantly limited in comparison.
further, the assumption you’re making requires supports, tanks, and dps to all be evaluated efficiently within the system. when has this game ever properly scored support? are you suggesting that right now support gains the same amount as dps when they crush it?
this has never, ever, been the case. if you have proof they’ve resolved this, feel free to link me said proof and i’ll read it and update my understanding.
further, you’re suggesting “maybe you have hit your peak”. ok, which one? the high platinum i used to be at and was easily hanging around at? the gold i climb to over and over, easily? or are you suggesting i’m actually a silver player because this system sends me on losing streaks I can’t carry my way out of?
further, how is it so many people have such varying experiences? we have these supposed experts falling on the ‘git gud’ sword claiming the system ‘just works’ then we’ve got the other camp that thinks the system is close, but far from perfect and needs some updates to account for cases where you just get stuck on 10 terrible teams in a row.
the individual needs to have some ability to control slides. currently we have none. play out of your mind, and 5 other people will regularly ruin games for you.
every loss isn’t my fault. if it were, how would you prove that when the system isn’t accounting for performance within the context of that game, with those players, and who did or didn’t help that team of potatos attempt to win.
i have no doubt that if you’re one of the top 10% of the best players in the world, the system ‘eventually’ puts you where you need to be. it isn’t quick though. what about the much larger population that is 1% better than the average? you’re telling me that population is accurately placed in the SR system?
i don’t buy it and you can’t prove it.