Maybe what is needed in Overwatch is what is done in some MOBAS to counter tank heavy line ups.
A hero that can damage health as a percentage
Maybe something like this could counter the GOATS meta
If a hero could easily do 100+ damage a swing to Tanks it wouldn’t be easy to outheal it
If they’re good at taking out tanks, then there probably just as good as taking out non tanks.
That’s actually what separate percentage based damage from flat damage.
Well healing is a flat number
So 70 a tick heals a 200 hit point character quick
But not so fast on a 500 hit point tank
I am just throwing it out there
I know it is done in MOBAS and this is kinda like them in a way
Thats the point of max health percentage dmg, a 30% of a tanks HP is huge, but 30% of a squishy heroes health is almost nothing for example.
Ive been talking about getting max hp percentage dmg and healing into the game for a while now, it would allow more specialization, but not get into a place where Reaper can delete tanks and squishies alike (I know hes weak over all, it doesnt make his dmg any less insane towards everyone in the game).
sure, we could introduce an OP hero to beat an OP comp. they’ve done that before, and it created goats. I dunno how OP a hero would have to be to do to goats hwat brigitte did to the game, but it has to be exponential if you are trying to counter an entire strategy and considering its been 12 months and they haven’t fixed it, I dont want another 12 months dealing with 2 brigittes in the game.
or they could just rework brigitte and nerf the dive heroes
If a hero had say a smallish AOE that did a flat percentage of damage on a melee attack
I think it could be a very decent goats counter without becoming oppressive for the other compositions or 200 hit point hero’s at all
The interesting thing about percentage based damage heroes is that they’re extremely weak against squishies. In Overwatch terms I can even see him/her do less DPS to squishies than Moira, but completely wreck tanks.
Take Malthael in HotS for example (see above for an awesome Carbot picture). His attacks deal crazy damage to tanks, but Murky’s (the lowest health hero in the game) passive health regen almost outheals his damage.
In Overwatch it could create an interesting dynamic. A team has too much tanks, this hero becomes crazy strong. A team has a lack of tanks, this hero becomes useless. Then it’s just the question how it would play out in Overwatch in practice though (especially in a highly coordinated setting like the OWL).
I don’t think it’s a good idea to introduce a single character to counter a whole team. Also, he could be added to GOATs and instead of 2-2-2 we would have 3 tanks and one tank killer, the team with the best tank killer wins.
Or we could have a situation that neither the hero and his counter get picked because one is countered too hard and the other is too weak against the other heroes.
I’d rather see them balancing the current cast, the first thing I’d do is making healing weaker (it’s too strong right now) and Ultimates weaker too (not longer to charge, just weaker overall).
I was thinking similar, but slightly different, wherein a debuff could get applied that alters a hero’s healthcap by a %.
Such as the “Deep wound” condition from guild wars (not in gw2)
" While suffering from this injury, your maximum health is reduced by 20% and you receive less benefit from healing "
It’s basically the opposite of how Baptist does immortality.
They already have heroes who counter tanks and don’t counter squishies. Tons of them. Junk mei doom bastion reaper. You just need heroes who have high damage that is better against large hitboxes than small hitboxes. Heroes that counter close range.
The issue is Brigitte and only Brigitte. Tanks are totally balanced
Imagine a hero with an ability on a decent cook down that just reduced a targets current HP on half.
To a tank- that’s a huge chunk of damage.
To a hero with reapers HP or less, that’s a body shot from hanzo/widow with no possibility of headshotting.
Making it go off “current” HP also means it’s less effective against tanks who are already injured.
It’s not an uncommon element in ability based hero games- and isn’t for a reason.
It works.
I think that kind of thing might have a place soon. I’d like another tank or two on the roster first. It’d be a solid counter to tank-heavy comps for sure, though.
Maybe Doomfist’s punches could be % based, allowing him to be a good anti-GOATs hero without making it too easy for him to delete squishies at the same time.
Yeah and you don’t have to add another hero just alter one
Doom already has fairly decent mobility
So tank busting might be his niche if they would implement some kind of percentage based damage
I think it’s a workable solution
Maybe not the best
But it’s been done in other games similar to Overwatch with some success
I’d love for them to try this c: