No way, i thoroughly enjoyed push. People really werent enjoying it? I love the push maps too as well as just the gamemode
it need some tweaks imho
Like the whole checkpoint/better spawn thing needs some changes
like the amount of fights you need to win in a row if the enemy get a really good push isâŚ
rn push is jsut as stompy as 2cp
yea because its just same stomp with free walking simulator.
push is like the most stomp heavy mode Iâve seen. Especially the canada map.
Blizzard isnât smart enough to learn from their 2CP mistakes so they made Push.
Push is arguably more fixable than 2CP but I am certain they wonât be able to.
I honestly feel they should have just kept 2cp and focused on more payload/hybrid maps. Making a new 2cp was not a wise decision.
Nah, push is fine.
The fact you can just kind of lose with no rematch option in push is pretty annoying. Itâs a mode where you can win with âpushed it to the end, gg go nextâ which isnât very fun to be on either end ofâlike only getting half of a payload or 2CP map to play.
Imo, itâs just slow. You have to ditch the bot and regroup if you lost anyone. If you donât, you risk fighting with a numbers disadvantage. ⌠well, unless they are just that bad.
It was almost always one sided and impossible to make a comeback.
The bot moves SO quickly when reclaiming space. I think it should move the at same speed as when claiming new distance. I feel like I need to throw myself on point to contest even though thatâs not the best decision.
It also kept the spawn advantage issue of 2cp.
Checkpoints feel almost pointless.
There is also only one round and while it is long, it doesnât feel as competitive as other modes.
Assault maps only needed further spawn placements and accessible alternate routes.
Nothing too major.
I like the idea of it but imo the maps we got were a bad showcase.
Toronto feels like it was designed for more players. Too big, distances too far. Colosseo played well, but the lighting was offensive. Desperately needs less orange. Maybe better at night?
Honestly it did feel like a lateral move though. I liked some of the 2cp maps and the push mode didnât feel like a net gain
No. You can do some come back.
I just hated the walk back from spawn. it was ridiculously long
I personally liked it. Even if itâs flawed I think itâs more fixable than 2cp.
it is fine I guess. Just not as good as payload. Also is much harder to get people to group up.
Checkpoint 1? Yes
Checkpoint 2? No way
Thatâs right, notifications shouldnât push.
Even if you do get stomped in push, itâs not like how it was in assault where the match would end in 30 seconds. It takes a while to reach the goal regardless of how well youâre doing, so the other team will always have plenty of chances to stop you.
If they canât manage to flip the push even once, then the game should just end since itâs clear theyâre gonna lose.
I honestly didnt mind toronto being big, still plenty of cover, and colossus or whatever was my fav fav fav map, u can drop on people to pin em and the cancel and 2 firestrikes means in a force to be reckoned with and with the robots height its great cover for me to use to swing while i contest it and its shatter galore