People think push is bad?

No way, i thoroughly enjoyed push. People really werent enjoying it? I love the push maps too as well as just the gamemode

11 Likes

it need some tweaks imho

Like the whole checkpoint/better spawn thing needs some changes

like the amount of fights you need to win in a row if the enemy get a really good push is…

rn push is jsut as stompy as 2cp

6 Likes

yea because its just same stomp with free walking simulator.

2 Likes

push is like the most stomp heavy mode I’ve seen. Especially the canada map.

12 Likes

Blizzard isn’t smart enough to learn from their 2CP mistakes so they made Push.

Push is arguably more fixable than 2CP but I am certain they won’t be able to.

4 Likes

I honestly feel they should have just kept 2cp and focused on more payload/hybrid maps. Making a new 2cp was not a wise decision.

8 Likes

Nah, push is fine.

2 Likes

The fact you can just kind of lose with no rematch option in push is pretty annoying. It’s a mode where you can win with “pushed it to the end, gg go next” which isn’t very fun to be on either end of–like only getting half of a payload or 2CP map to play.

4 Likes

Imo, it’s just slow. You have to ditch the bot and regroup if you lost anyone. If you don’t, you risk fighting with a numbers disadvantage. … well, unless they are just that bad.

3 Likes

It was almost always one sided and impossible to make a comeback.

The bot moves SO quickly when reclaiming space. I think it should move the at same speed as when claiming new distance. I feel like I need to throw myself on point to contest even though that’s not the best decision.

It also kept the spawn advantage issue of 2cp.

Checkpoints feel almost pointless.

There is also only one round and while it is long, it doesn’t feel as competitive as other modes.

3 Likes

Assault maps only needed further spawn placements and accessible alternate routes.

Nothing too major.

2 Likes

I like the idea of it but imo the maps we got were a bad showcase.

Toronto feels like it was designed for more players. Too big, distances too far. Colosseo played well, but the lighting was offensive. Desperately needs less orange. Maybe better at night?

Honestly it did feel like a lateral move though. I liked some of the 2cp maps and the push mode didn’t feel like a net gain

3 Likes

No. You can do some come back.

I just hated the walk back from spawn. it was ridiculously long

4 Likes

I personally liked it. Even if it’s flawed I think it’s more fixable than 2cp.

1 Like

it is fine I guess. Just not as good as payload. Also is much harder to get people to group up.

Checkpoint 1? Yes
Checkpoint 2? No way

3 Likes

That’s right, notifications shouldn’t push.

Even if you do get stomped in push, it’s not like how it was in assault where the match would end in 30 seconds. It takes a while to reach the goal regardless of how well you’re doing, so the other team will always have plenty of chances to stop you.

If they can’t manage to flip the push even once, then the game should just end since it’s clear they’re gonna lose.

1 Like

I honestly didnt mind toronto being big, still plenty of cover, and colossus or whatever was my fav fav fav map, u can drop on people to pin em and the cancel and 2 firestrikes means in a force to be reckoned with and with the robots height its great cover for me to use to swing while i contest it and its shatter galore