A person’s take on Ana is directly proportional to their bracket. Go on Overbuff and look at her win rates per bracket. You’ll find that she’s in the middle of the pack at grand masters. At platinum she’s serviceable but rough going. Anything below plat she’s pretty much a masochist’s dream on suffering — she requires skill atypical for the bracket, there’s plenty of dive and almost no peel to speak of.
She needs something that lower brackets can use that becomes easier to circumvent as brackets, personal skills and team coordination’s improve.
That’s the direct opposite of the Bastion experience – a hero that’s a terror at the low end but ultra trivial at grand masters. That hero needs a skill difficult for low brackets to master but would nonetheless keeps him viable later on when he hits grand master play. Same too with Ana but in reverse.
There are skills and passives they can introduce that scale as such. Why they don’t is a mystery to me. As is Ana’s too much of a sitting duck to dive. Not until she gets something that addresses her survivability issues she wont be back in the meta. She lacks mobility, self sustain, self defense and has a pinpoint accuracy requirement that pretty much guarantees her as easy pickings to dive – especially in the lower brackets where there is no peal. These heroes move faster than her, hit harder than her and have very lax to hit requirements when compared to her.
So here we are in a game where dive hard counters Ana overall. We started off with just four dive heroes – Winston, D.VA, Tracer and Genji. Since her creation every other hero they’ve added to the game only added to the dive roster – Sombra, Doomfist and Now Hammond. Each time they add a dive hero she gets harder to keep in the field. Believe me the dive roster can only continue to grow. Do they really want her to always be countered by dive – a hero pool that keeps getting larger?
Maybe if they gave Ana a Ghillie Suit she wouldn’t be so easy to dive. One sniper already has a nest to shoot from. Why can’t the other have some camo gear to stealth from in the back unseen?
The DEVs stated that they’re not interested on improving her weaknesses — not her mobility nor her self heal.
What other option makes sense then?