Payload in Comp

Does anyone else not like playing payload from both sides? I don’t know about the other game modes but this alone has always kept me in quickplay.

as in escort/hybrid maps, and you mean it’s not that you don’t like them, but you don’t enjoy the round 2 part of it + the over time rounds?

I wouldn’t say I agree completely - I think a very easy fix which I still to this day can’t believe they still haven’t done is trimming down the menu/round change times and getting rid of 30 second 'ok everyone now walk across the entire map and find positions to defend…"

all that fat could be trimmed off. The first 30 seconds of a match should just be time to pick your hero’s and that should double as a ‘ready check’ - if you haven’t picked a hero and aren’t ready to play by then the match should just cancel instead of the currently 30 sec to load in - 30 sec to pick hero - 30 sec to set up defence - 60+ seconds a match could actually play out with some one still AFK before it finally boots some one to cancel a match…

TRIM THAT OFF… defenders should have like a 1 time sym TP in their spawn that teleports them to the objective so we can trim off the 30 seconds of BS walking.

for round 2 we don’t need the scoreboard screen transition letting us know the score etc etc trim that down to like 5 seconds so you can reload everyone into their new spawns and we don’t need a new 60 seconds of BS hero select and wait in spawn/ walk from defender spawn all over again… make it like 20 seconds max with the teleporter in defender spawn.

honestly I think with just those changes you’d reduce the average match length of an escort map by like 3 minutes without actually taking away from the experience. Lastly … and this one might be controversial - while I do personally enjoy OT rounds on escort being my favorite maps… I can totally understand super long games can be annoying and ridiculous at some point - they COULD just make it so the only circumstance you can make it to an over time round is if both teams literally cap in actual overtime. Just give the win to the team who capped the fastest otherwise. That way most escort/hybrid maps would usually just end in winning or losing without an overtime round - only happening when both teams are forced to cap with 0:00 left on the clock… could even call those a draw too and I’d not actually be that mad.

anyways that’s my 2 cents. Lot’s of ways to improve the mode that wouldn’t hurt anyone and would make it way smoother… especially my match cancelation idea that should just be standard to all OW comp games.

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Nah. I also think it’s about time quick play adopted the competitive ruleset for consistency. Keep the old QP settings for arcade modes.

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