Pause the game when anyone leaves in a competitive game

There is zero reason the game should not pause when any gamer leaves a competitive game, regardless of the mode.

Consider the state now.

When anyone leaves, the match quality immediately suffers. It’s not a fair competition.

If that person never rejoins, the team they were on gets penalised anyways.

What is the upside to pausing until the gamer rejoins?

The competitive integrity is maintained, and that team actually maintains a fair chance to win that match.

And if that gamer never rejoins, well the same punishments get dolled out and the outcome is the same. Except that the chance for a fair match for that team with the leaver now exists, where currently it does not.

How many matches have you lost because someone’s computer crashed through no fault of your own? They rejoin, and the game is so greatly unbalanced by that point, that coming back is substantially harder than if the game had just paused.

PAUSE THE GAME WHEN A LEAVER HAPPENS (in competitive modes).

5 Likes

Imagine having some raging troll who gonna leave/rejoin every minute to make your game lasts 1h.

7 Likes

Last time my pc crashed during a game, I came back and helped my team win a game they were about to lose. I still got -50 and a temp ban. Now if it happens I don’t even try to come back. They need to start by giving dc’ers something to actually play for. Or else you might be waiting for someone like me in a pause screen for eternity. Also rage quitters exist. How long are you willing to wait for them to return?

3 Likes

I agree. When the game detects a leaver everyone should get a “player disconnected - game will pause in 30s” and then the game should pause for 90s. If they rejoin before that you get a 10s countdown before it starts.
Once per team. Because having some rager/stack of trolls pause the game over and over by leaving and rejoining wouldn’t work.

You got two minutes to make it back. Also it often take awhile for the game to register the dc so its probably more then 2 minutes.

1 Like

And? They’re going to get banned harder, and that’s just one game. This is not a negative for that scenario. And not a good enough reason to not implement this.

This is not a problem in DotA 2.

===Also in reply to Skullbuz:

The 2 minutes we already wait.

And yes your point is valid too, rejoiners need to be not punished for a PC crash.

===Also in reply to Qronot:

IMO it should pause immediately, 10 seconds is enough time for a team to fully wipe. And perhaps the limit of pauses per game might be better suited at 2 or 3 pauses per game. I think 1 per game is a touch too low, but I agree a limit to the number of auto-pauses or whatever.

I mean, it’s a great idea, but you just know there’s gonna be people that’ll do that sorta thing.

This can be prevented by 1 line of code.

But The real issue with this idea is that it doesn’t really solve the problem. Will there be a time limit for the game being paused? Is it five minutes? Is it 10 minutes? Nobody’s gonna wanna play a game that can randomly pause for 10 minutes at a time and there’s no guarantee that if someone’s computer crashes It’s gonna be back up in three minutes or even ten so I waited ten minutes and the game is still unfair, not to mention at least in my experience the vast majority of leavers are not people who disconnect, but rather people who rage quit, so This in my opinion would solve a very, Very specific problem, but create a bigger one

1 Like

You could give players an option to vote on if they want to wait 2 minutes or not and only do it if the whole team agrees. But this would probably be beyond the coding capabilities of the current dev team.

Literally HUNDREDS OF MILLIONS of people play DotA 2 (estimated ownership metrics : can’t URL so SteamDB charts for DotA2 look em up ) and that game pauses when a gamer leaves competitive.

YES people will play if it pauses, and YES people will rejoin (as Qronot points out) if there is reason to do so. Sure, not always, but a lot more will.

The fact is that NOT pausing is a far bigger problem for the game than pausing.

And to clarify, I’m talking about competitive modes, not quick play modes or anything like that.

Furthermore, as was pointed out, the waiting time (should that leaver not rejoin) would only be the length of the leaver punishment timing that exists now which is 2 minutes. Not 10 minutes.

Regarding the time it takes for a computer to boot, you don’t know what you’re talking about. The majority of gamers now have SATA SSDs or even NVMe SSDs, both of which can reboot Windows in 30 seconds or less. And if they game on Linux it’s even faster. Loading the game is another 20 seconds. Your math is very off.

It is preferable for this to change, not stay the way it is. It is far more problematic, as is evident by what actually we see in competitive games this whole time.

Haven’t seen a single rage leaver this season and i’ve played hundreds of games. People that get tilted just throw or go afk. Maybe its different in other region or ranks.

That’s my experience as well, almost everyone reconnects. If they had some extra incentive, like not getting a suspension for a 2+ min disconnect if you win the game, i think even more people would reconnect

The way this game handles disconnects is a joke tbh. Not only does the game not pause, but the scoreboard and your ult charge is also wiped.

2 Likes

oof that Ult charge aspect is definitely noteworthy! I had not considered that. From a competitive perspective that’s actually a rather big problem!

Iirc Dota has a limited amount of pauses. Also, Dota games can already be 1h long. So its not comparable.
In OW2, 2 min is 20% of a Push game.

Good luck to guess who’s a troll and who’s having legit connection problem cause I’ve already come across ppl with 2 or 3 DCs within on game. Its rare but it could happen. And since they always came back, I assume they had legit problems.

The length of the game does not make pauses have no merit for Overwatch 2.

Frankly I’ve played a lot of OW1 and 2. I for one want to see it implemented and see it having a far bigger net-positive than net-negative.

I really don’t see your merits holding water, frankly, as the way it sits today, not pausing is substantially more disruptive to the quality and fairness of a competitive match, than pausing ever could.

There are endless variables that would change between when the person left the game (crashed, as an example) and when they rejoined the game. Assume for the moment the gamer did so through no choice, nor fault, of their own. The advantage gained by the opposing team could be so large that it could sway the entire outcome of the match.

If the intent is for competitive gaming modes to provide a fair and equitable arena for all gamers, even those who’s games crash, then it simply must implement an auto-pause function (and can certainly be tuned to avoid abuse).

As someone who has been running competitive gaming events since 2007, I for one would always allow pause mechanisms in our competitive matches, where possible. For to us, the sanctity of fair competition is something worth protecting. And auto-pause functionality does that.

This is how it was done in counter strike, just automatically. I don’t see a big issue

Make the game pause only once.

Pause for 2 minutes, if the player don’t come back, the game resumes and everyone can leave.

When you play “ranked” game on a F2P, itsn not the same than running games in an event. In a event, you have no ragequitters and you have some pressure to deliver the best game possible.

For people online, they just chain ranked games, they rage in 3 minutes and give up in 6. Taking 2 more minutes to wait for a player when you’re already upset and salty is different.

The length of the game does aplpy here, most people would rather, imo, just end the game the quickest possible and queue again rather than waiting 2 or 3 or maybe 5 minutes (half of a match duration).
In games with longer matches,you don’t want to throw away 30 min of gameplay because of a disconnection.

“Fair competition” is an abstract notion in OW where you can win with luck in KOTH or being the slowest in Escort.

hope you get banned longer then

1 Like

I wouldn’t count on it. The longest ban I ever got was 30min and I’ve been playing since 2017. Longest ever forum ban was 2 weeks or so. But I do get mass avoided a lot.

Sadly people who just give up and throw games tend not to get banned.

I’d be surprised if they even get reported. Usually the whole team gives up shortly after… And the enemy isn’t going to report a free win.

But, the give up mentality is so lame. So many games I’ve been in where one team smashes it for 99% then it falls apart at the end. Won a push game where the enemy push to within half a meter of the end, but couldn’t deal with the counters and staggered themselves and got very tilted.

You mean like in CS2?