Patch Notes for October 21st Experimental Card w/ Video

Well, okay then. We’ll do the qualitative stuff.

Honestly not really sure what the goal is here.

What the idea here?
To reduce spam annoyance? Then my above solutions cover that.
Is it about how how much barrier damage he does at range, maybe… But he’s only doing a little bit more than a Soldier or Baptiste.
Or missing the point about “ranged tank buster” considering you can just sidestep it at range.
Or Tracer counter?

Just overall the 150 damage seems like it will hit a lot more abuseable breakpoints. (I.e. 195 damage with a damage boost being a hairs breadth from 200) And make Tanks a bit more miserable in the brawl portion of the fight.

And to be honest, it comes off as a bit weird with trying to attract more Tank players. And abilities like Echo Beam and StormArrow are already on track to be nerfed.

Doesn’t seem right to raise up that burden on tanks even higher. Because they might maintain a barrier a bit longer, but get more easily blown up on the objective fight.

Additionally it you land a long sick shot and only come up with a wimpy 78 damage. That’s gotta be infuriating to Junkrat players that have learned proper arc aiming and prediction.

If anything, devs should just block a second Tank pick of Rein/Orisa/Sigma. Just disallow doublebarrier entirely.
And start porting in a bunch of Tank changes and anti-tank changes that were due for OW2.

Also if the goal was to be the barrier thing. I thought OW2 was trying to equalize the potential of non-barrier tanks and barrier tanks. So seems odd to get rid of a ranged barrier busting thing.


Somewhat of a tangent below.


Such as the StormArrow/EchoBeam nerfs, and FanTheHammer nerfs (I.e. Slap a cooldown on it). Or the reduced Ult charge feeding.

Additionally it comes off a bit tone deaf with buffing McCree when he’s been so powerful.

And yes, this is probably in preparation for the upcoming Flashbang/FanTheHammer spam nerfs.

But you’d think they should start giving us some of those sooner. (I.e. The easy one, just slap a 3-5sec cooldown on FanTheHammer)

Additionally, if you really want to get some emotional good will from Tank players and others. Reduce storm arrows to 3 already.



Also I gotta be doing something right, considering I was speculating explosives falloff not that long ago.

Soldier is clearly overtuned - #12 by GreyFalcon-11737


Overall, it’s appreciated that they are trying to get Junkrat to a higher skill ceiling, and higher skill floor position. Just less annoying overall.

But this doesn’t seem like a good fit for that.

If anything it makes Junkrat haters unhappy, it makes Junkrat lovers unhappy, and it makes Tank players unhappy.

But the effort is appreciated.

But maybe put this halfbaked idea back in the oven, and get something that fits the goal better, with fewer negative side effects.

TLDR;

  • Something that involves buffing Junkrat projectile size before bounce. Back up to what it used to be. Extra damage isn’t needed. Make it so hitting direct-hits without a bounce is rewarded.
  • Nerf Fan The Hammer, Storm Arrows, and Echo Beam please, sooner than later. Even if that means other changes are needed.
  • Worst comes to worst, if the goal is to cut his anti-barrier potential just make it so that explosives are worse against barriers. Maybe make it so beams are stronger against barriers.
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