Exactly. The meta changes should be the DPS and supports, but those have been almost static since the OW2 ‘‘release’’. Tanks should be exactly ALL balanced as perfectly as possible.
Sojourn, Flanker, Kiriko, Lucio.
The only thing they are cycling out is the single tank, which currently makes the real game increasing annoying.
You shouldn’t have low energy often or even need to use damage orb much because your healing is more valuable to the team and needed more often 9/10 times.
And you get two bleeds with JQ; one from hitting them and the one from the melee. If you’re calling it back and it pierces the target, that counts at the melee one.
Oh, wow. Something that should have been there since day 1.
No. There are many times the team is stuck behind cover from constant spam, a Widow, or there was a shield in the way. And you ran out. But I’m freely able to throw orb in those cases. This would cause teammates to die. Since I couldn’t do anything. It was either allow suck to work on shields, turrets, etc. or this.
So I guess I’m the only one not disappointed at the patch. The Moira buff seems like it might be neat, I’m glad purple orb gets a little something extra. I’ll take any extra barrier HP for Brig that I can get.
I wasn’t actually expecting the Hog nerfs yet, so there’s that.
So you’ve never had teams that like to see how long they can all stand in the open before they die? It takes a lot of her bar to keep them up.
Also there are plenty of times where you can throw dmg orb between team fights and now it will top off the healing bar if its not full, especially in the scenario listed above. Also it helps against teams that use barriers to keep me from refilling off of primary attack.
It simply adds more flexibility to her kit which is very welcome in my opinion.
I welcome it because it’s at least something. It reduces bad Moiras that think holding left click for 10 seconds heals a single teammate forever and are suddenly out of energy.
Other supports like Ana are ideal for keeping a single target up and farming ult charge.
Yeah, this where I think this might be possibly broken. It’s a 4 second cooldown if you hit two targets. So the old Reinhardt strategy of hugging corners and popping in and out with hammer swings will work with her too, and a lot more frequently with a lot more damage stacking.
OK Blizzard, time to start thinking about laying people off and getting new blood in. I can get it if you need more time for a rework but 1shot heroes are NOT fun to play against and are breaking your game.
tbh i was hoping the gravity thinggy with ramattra was the somewhat answer to hyper-mobility but it turns out super mediocre like heroes just slightly slowed down from it then runs away lol whats even the point of that ability?
If they buff it and make heroes trap in it for a few second lets say 4 to 5 then that ability would somehow helped but you know this community hates that kind of CC.
I think that heroes that get caught in it, instead of being slowed, have their mobility disabled while they are inside and for 1-2s after they exit it.
But also? Give that debuff to other non-tank heroes. Mei and Sym and Brig are meant to be anti-flankers. Let them be anti-flankers.
But you know the flankers in this game has a wide playerbase and we all know how this community hates this trifecta of “lOw sKiLl hErOeS” and having them effective against these genji’s and tracers mains will break this forums and the internet and mouths foaming will be heard from miles away!