Here are some balance changes I thought to the game based on my own experience and what I see out there. I’m sorry if they’re too crazy. ![]()
Echo:
■ Duplicate:
- Duplicate can now target allies by default.
- No longer prevents the target from switching heroes when active.
Symmetra:
☆ Hovering Barrier:
- Cooldown is reduced to 8 seconds when selecting the barrier.
Ramattra:
☆ Relentless Form:
- Now also reduces the cooldown of Nemesis Form during Omnic Form by 1 second when getting eliminations.
Reinhardt:
- Reinhardt can now use a quick melee attack.
• Rocket Hammer:
- Maximum range increased from 5 to 7 meters.
Ana:
■ Nano Boost:
- Nano Boost now also increases healing dealt by 50%.
- Ana now gets the option to cast Nano Boost on herself.
Brigitte:
*Brigitte can now use a quick melee attack.
• Rocket Flail:
- Maximum range increased from 6 to 8 meters.
■ Rally: - Radius increased from 8 to 10 meters.
- Armor gain increased from 100 to 150.
Illari:
■ Captive Sun:
- Captive Sun can now fire a second projectile that can burst heal allies by 100 health and create 10 meter healing area that heals by 75hps for 8 seconds.
- The damage projectile is fired in the primary fire and the healing projectile in the secondary fire.
Juno:
■ Orbital Ray:
- Ultimate cost reduced in 10%.
- Duration increased from 8 to 10 seconds.
Lifeweaver:
● Healing Blossom:
• Reload animation is no longer is interrupted by placing Petal Platform or using Life Grip.
*Added a visual indicator to the UI that signals when the Lifeweaver’s idle weapon is fully reloaded.
*Added a specific sound effect to alert the player when the idle weapon has finished reloading.
● Petal Platform:
- Pressing the ability button on a deactivated platform now transforms it into a jump pad.
- Jump pads cannot be used by enemies. Allies must jump onto the platform to be launched.
- Allies can be launched up to 12 meters high.
- Pressing the ability button while the platform is rising now locks it in place, allowing control over its height.
- Activated platforms no longer reset when not in use. Instead, they remain locked in place until the ability button is pressed again to make them fall. This works even if a player is standing on it.
- The Interact button now destroys the platform by default.
- Projectile is no longer blocked by barriers.
- Maximum height increased to 12 meters.
● Rejuvenating Dash:
- Healing increased from 45hp to 60 hp.
● Life Grip:
-Now cleanses negative effects on allies.
☆ Perks
Cleansing Grasp - Removed
Lifeweaving – Removed
☆New Minor Perks:
• Rooted Tree: Tree of Life creates spike roots that damages enemies by 45dps.
• Double Bloom: Rejuvenating Dash gains a second charge but it’s healing is reduced by 50%.
☆Major Perks:
• Superbloom: Each detonation triggered by Superbloom adds 20 charge to Healing Blossom with can overfill up to 120 charge.
Moira:
■ Coalescence:
- Duration is paused when using fade.
☆ Destruction’s Divide: - Self healing is no longer affected by focusing damage or healing.
Zenyatta:
■ Transcendence:
- Now becomes unstoppable during Transcendence.