Patch Note Analysis

There is a lot of Bickering from just about everyone about what the most recent patch notes. So I figured I’d take a look and analyse what each one got done. Also next to each character name I’ll include problems of which this DIDN’T ADDRESS (Analysis is bolded under each change)


**RoadHog** He still feeds, maybe a passive?

Chain Hook

  • Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
  • Now greatly reduces the target’s momentum upon being hooked
  • Cooldown now begins immediately, instead of after the target has been pulled

These Changes are great, they give hook much more consistency, speed and a tiny bit more CC to properly place targets, throwing hook is faster so hog isn’t as vulnerable during the animation.

Scrap Gun

  • Spread pattern adjusted for both primary and secondary fire
  • Spread randomization reduced by 50%

Same Deal, more consistency and now not a random spread. Hitting a shot means its not rng for an insta kill or 12 damage, more of the middle ground, Great change.

Whole Hog

  • Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
  • Horizontal recoil decreased slightly

This is a buff and a Nerf. Enemies close to hog will get the fuller effect of knock back so they can get knocked easier, but it means whole hog will be doing less damage as result, very Grey area changes (IMO a nerf)


**Mercy** Still won't be "fun" for some, not engaging outside Valk

Valkyrie

  • Ultimate cost reduced 15%

Good change, Mercy players can now have more impact and prep for fights by having the ult at the ready, makes a mercy player feel more active during a fight.

  • Healing per second increased from 50 to 60

Meh change, make valk feel more impactful but overall doesn’t do too much, but does have synergy with her other buff.


**Reaper** Still loud, slow and lacking a defined place in-game.

Hellfire Shotguns

  • Spread randomization reduced by 50%

Good change, less Rng damage per shot.

The Reaping

  • Life steal increased from 20% to 30% of damage dealt

More sustain, overall it’s now better than the old soul globes.


**Sym** Still a Niche team based kit, but better M1!

Photon Projector

  • Primary fire beam charges up 20% faster

Sym players have been asking for such a thing for a while, the charging takes too long to be useful, now sym has a pretty good M1 if you can aim well.


That’s About it, thanks for viewing the thread! (Please like so others can see)

2 Likes

awesome that you decided to take the time to figure this out. i play on ps4 and can’t play on the ptr so this was super helpful!

2 Likes

Just a quick note, with the cooldown beginning immediately it gives an opening for well timed stuns to start the CD before he throws hook out. This is a small nerf that allows for some more counterplay. It should help heroes like McCree and Doomfist when fighting him up close.

Yes, but that could happen before, where before hook could connect if hog got stunned it would go on cooldown.

I thought the exact same thing, but no, there was a window where it wouldn’t go on cooldown. I’m talking before he even throws it out.

Oh, ok I thought you mean the other way, like after he threw it.

Yeah, I remember a McCree player complaining that this was a thing as he would flash Hog but Roadhog would then get a second chance to hook him. This change might make Brigitte more annoying but I’d never throw out a hook if she was close anyway.

Why nerf if you’re going to revert the nerf 3 months later? Really stupid imho.

Only during Valk…

It’s still partially a revert tho, but not one that makes it worth to pick Mercy instead of Ana or Moira.

YEa, maybe she will have a like a 49.5% wr instead of 48%

Mah fat boi :ok_hand:

1 Like

Lol the 10 hp/s nerf shouldn’t have been done in the first place and they probably hadn’t considered something inbetween

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I think this is their middle ground, I wanna see how it pans out.