There is a lot of Bickering from just about everyone about what the most recent patch notes. So I figured I’d take a look and analyse what each one got done. Also next to each character name I’ll include problems of which this DIDN’T ADDRESS (Analysis is bolded under each change)
**RoadHog** He still feeds, maybe a passive?
Chain Hook
- Decreased the delay before pulling a hooked target from 0.5 seconds to 0.3 seconds
- Now greatly reduces the target’s momentum upon being hooked
- Cooldown now begins immediately, instead of after the target has been pulled
These Changes are great, they give hook much more consistency, speed and a tiny bit more CC to properly place targets, throwing hook is faster so hog isn’t as vulnerable during the animation.
Scrap Gun
- Spread pattern adjusted for both primary and secondary fire
- Spread randomization reduced by 50%
Same Deal, more consistency and now not a random spread. Hitting a shot means its not rng for an insta kill or 12 damage, more of the middle ground, Great change.
Whole Hog
- Knockback maximum velocity increased by 25% (from 8 to 10 meters per second)
- Horizontal recoil decreased slightly
This is a buff and a Nerf. Enemies close to hog will get the fuller effect of knock back so they can get knocked easier, but it means whole hog will be doing less damage as result, very Grey area changes (IMO a nerf)
**Mercy** Still won't be "fun" for some, not engaging outside Valk
Valkyrie
- Ultimate cost reduced 15%
Good change, Mercy players can now have more impact and prep for fights by having the ult at the ready, makes a mercy player feel more active during a fight.
- Healing per second increased from 50 to 60
Meh change, make valk feel more impactful but overall doesn’t do too much, but does have synergy with her other buff.
**Reaper** Still loud, slow and lacking a defined place in-game.
Hellfire Shotguns
- Spread randomization reduced by 50%
Good change, less Rng damage per shot.
The Reaping
- Life steal increased from 20% to 30% of damage dealt
More sustain, overall it’s now better than the old soul globes.
**Sym** Still a Niche team based kit, but better M1!
Photon Projector
- Primary fire beam charges up 20% faster
Sym players have been asking for such a thing for a while, the charging takes too long to be useful, now sym has a pretty good M1 if you can aim well.
That’s About it, thanks for viewing the thread! (Please like so others can see)