So I watched this video, and noticed some threads on it getting locked, possibly because they weren’t trying to create a positive dialogue.
So here’s my attempt to paraphrase down to relevant topics of discussion:
I would encourage the mods to try to view this as constructive criticism, and a genuine attempt to make the game better.
(Honestly, this video gives me a similar emotional sentiment as DrRiku’s concerns with Roadhog. And Roadhog has since been fixed to a point where he has no complaints and absolutely loves it.)
Overwatch, when it’s good, it’s amazing. And when it’s bad it’s really bad. All we need to do is fix the bad parts of the game.
Maybe some issues aren’t fixable. And are inherent to team based games. But he thinks these issues are fixable and he really truly loves Overwatch.
The gameplay experience feels a bit random between really great matches, and troll/apathetic/infighting matches. Something should be done to try to “normalize the experience” at that is consistently more fun. (I.e. Maybe a well implemented role queue)
Counter matchups shouldn’t be so strong that the fact that the enemy team picked it effectively hero bans you from playing another hero. (I.e. Brig vs Tracer isn’t so much a lopsided duel, as it is “don’t even try this, just switch.”)
GOATs is effectively bottlenecking high tier DPS picks down to Doomfist and Sombra for high tier games. And even then a GOATs variant might be better. Which isn’t much fun and variety for DPS players.
Pharah vs Hitscan is a good example of lopsided duels still being winnable with skill. (I.e. 40/60 percent matchup)
No stats during the match can lead to toxicity. No way to figure if teammates are doing well in an offmeta pick. So you just assume they aren’t doing well if they are countered and you are losing.
CC reduces personal counterplay. (Doom/Hammond/Sombra/Brig) You have to rely on teammates to save you.
Brig meta’s are probably less fun than Dive metas. Because at least those were limited to high tier and had 2-2-2 which was a wide variety of skillsets, and were more dependant on individual skill than coordinating abilities, cc, and ults.
Ultimates are too powerful. Unfun games, due to Ult advantage and snowballing. Support Ults are so strong that almost invulnerable. Attack Ults so strong, you need support Ults to block.
KOTH snowballing (on some stats, maybe tournament), KOTH, if you win the first teamfight, you win 64% of the time.
Ults started out fun, but wore off the specialness.
Solo queue often comes down to Ult economy management being the most important factor. (More Q’s = win)
Yolo Ult gambles by teammates mess up disciplined Ult management, leading to a sense of “if my teammates blow all their ultimates, we are basically doomed”.
Game should be more about strategies and plans. When Ults are too powerful. It reduces the game down to “I have more Q’s”. If hero counters are too strong. Reduces the game down to “Rock Paper Scissors” which forces switching (forfeiting of Ult charge) or playing nothing but exact meta picks.
Some heroes are “I’m here, therefore I win” (I think he’s talking about Brig armor prevalence and stuns)
All of this stacks together to create feelings of powerlessness to do anything (I.e. Lack of agency for your choices/performance to matter).
Overwatch, when it’s good, it’s amazing. And when it’s bad it’s really bad. We need to fix the bad parts of the game. Which can be done.
I think Seagull is mostly just wants skill to matter more, Brig to hard counter Tracer less, Brig stuns in general maybe going away, Dive to be more viable relative to Deathball, and “normalize the play experience” so that you get fewer outright tilting games.
And at a bare minimum that devs are aware of these concerns and making plans to address them in the future.
Everyone else viewing this thread. Please keep the negativity to a minimum. Keep it constructive. We might not all agree, but we all want the game to be better and thrive.