Papi *Dev* was active soon so why not ask?

Uhhh, you did.

It is with the cast time. Unless people die under cover (smfh) I usually get something done to me (slept/shattered etc etc)

It’s not only me. There is a poll going on, currently with near 1k votes. 80% of the votes say Mercy is either not fun or was more fun prerework. Only 7% say she is fun currently.

If you died while casting it, it doesn’t matter. You have it again in 30 seconds, because You didn’t earn it.

Uhh, unless you are minimum diamond, cooperation from your team is rarely seen.

Thats a problem. When the enemy pours 6 ults on the point there is nothing to stop them.

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I haven’t seen Jeff popping out here for awhile.

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He’s not gunna touch that one with a 10000ft pole.

Please quote where I said anything like “valkyrie is used just to avoid enemies” and I’ll concede the point.

No, I didn’t, let me teach you how to quote someone correctly.
I said:

Now, you said:

Which is not what I said.
If you look at what I said I gave several examples of uses (not a complete list mind you)

  1. Great ultimate for avoiding enemies (the only part you seemed to read)
  2. For getting in a good position to resurrect a teammate
  3. Getting back to the fight early if your team is on the point when you spawn
    Now I’ll add some more
  4. It’s good for hitting Pharah and Widow. I’ve killed many of them using Valkyrie.
  5. It’s good for damage boosting your entire team to clean up team-fights.

I could go on, but that suffices.
I hope you don’t misrepresent what people say in the future. It’s disrespectful, annoying, and completely dishonest in a conversation.

That’s a problem with your decision making process. You’re going for resurrections you shouldn’t go for while also not taking advantage of resurrections you can go for.
In this quote you undermine your own point though, so I’ll leave it at that.

What about a poll about is Mercy fun to play against?
Contact me again when that poll has far more votes, please. For now I’ll take it with a grain of salt.

So does Soldier not earn his helix rocket?
Does Sombra not earn her stealth?
Does Lucio not earn his speed-boost?
Does Ana not earn her bio-nade?

Please explain to me, without claiming that current resurrection is an ultimate (it’s not), how resurrection is not earned, but all of these abilities are earned.
When you cannot you will understand you’re special pleading.

Uh, no.
I’ve played in bronze, silver, gold, plat, and diamond. There are many games in each of these ranks that both have teamwork and don’t have teamwork.

Yeah, that’s perfectly fine. Just spawn and use your ultimate advantage to win. Using 6 ultimate abilities is dumb.

Great support ult.

Unless you have another healer who is madly healing, then I don’t know what you will be dmg boosting.

No other ultimate has such uses. It is just basic abilities.

They are not as impactful as resurrect. One thing is to speed boost/disappear/burst dmg/increase(or stop) healing and another thing is to bring back an ally that was killed. And you can do it every 30 seconds. No matter how good of a Mercy you are.

That’s what currently happens. But it is dumb to not have any counters for it.

You’ll be damage boosting your entire team.
You do know you can… swap between healing and damage boosting repeatedly and as needed… right? You don’t only have to do one

Are you going to acknowledge that you blatantly misrepresented my position and misquoted me intentionally to further your point?
Either way, thank for conceding.

I don’t care if no other ultimate has such uses. That doesn’t mean her ultimate doesn’t have these uses.

I completely disagree.
Unless you can quantify the impact of these abilities you have no case.
I honestly would rather have bio-nade every 8 seconds than a resurrect every 30 seconds. I think well placed bio-nades have a much higher impact than a resurrect every minute or so.

You can’t do it every 30 seconds.
Sure, it’s available every 30 seconds, but that doesn’t mean you can actually use it every 30 seconds. No matter how good a Mercy you are? I’m sorry, but that’s just stupid. A bad Mercy will never get resurrects off every 30 seconds without dying. Sorry.

So, you’ll forgive me if I say your distinction is completely arbitrary and unconvincing.
This narrative of “resurrection isn’t earned” is completely meaningless, stupid, and simply incorrect. Its basically a meme because of some posts like Titanium’s that people (for some reason) are drawn too, despite their obvious flaws and bias.

You think it’s okay for one ultimate to be able to undo 6?
There is a counter to having 6 ultimate abilities used on you.
Its called use your ultimate advantage to push whatever objective you’re fighting for.
Unless it’s literally the last fight of the match using 6 ultimate abilities is a terrible, horrible strategy.

I’m sure they see stuff but if your notice they respond to pointless threads over ones with actual good points that are being made. So it kind of shows their agenda of priority for the game.

Scoff’s that person claims to be a “Mathematician” Yet is basically just saying “A sample size is as good as having the whole 100% of the data.”

Now let’s just put this logically… A Mathematician would prefer to be 100% accurate instead of having to use GUESSWORK with only a 60% sample size.

Since the owner of Overbuff confirmed they simply have a tool to latch onto Blizzards API they cannot read data from private profiles PERIOD = Any citation to stats since the private profile update is GUESSWORK As opposed to ACCURATE.

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Well I guess we could could revert her self healing to 3s after taking damage. 1s is even faster then some reload animations, this feels quite unfair.

After all she got this reduced to survive the mass res after her team is dead, and now without mass res there is no need for the 1s self heal anymore.

Wait, so Overbuff is very reliable?

That means my Mercy rank truly is #284!! (sorry if I took this off topic >~>)

Hmmm. If you’re doubting whether he’s a mathematician, feel free to ask him yourself.

I am indeed a mathematician. I do research, I publish papers, I teach classes, etc.

The essence of what I’m saying is this: It would indeed be nice to have 100% accurate information. But since we’re not Blizzard employees, we don’t. We do however have a rather large random sample of the data that we’re interested in analyzing.

What we also have are statistical tools for analyzing large random samples of a large data set. These tools allow us to make conclusions about the whole set based off of the sample. They also allow us to quantify how sure we should be of those conclusions. You don’t have certainty anymore, but you do have probabilities that what you’re saying is true.

In the post, I explain that this isn’t a bad thing. It’s how you analyze almost every single thing in the world you see. I also give several examples of this. For instance, I explain how we can be 98% sure that the daily Mercy average win rates in all ranks that appear in Overbuff are not more than 0.8% too low. You can be 98% certain that the weekly averages are not more than 0.3% too low.

Is this perfect? No. Knowing the whole picture would be better. But only by a bit. This is still really good information. Enough information to base rational conclusions off of.

Also - if you think that mathematicians would prefer an easily solvable problem with complete information over one that requires thinking, mathematical tools, and playing around with information, then you’ve clearly not spoken to many of us.

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Simple. One of these abilities broke a previously-balanced hero for a year. The others didn’t.

There’s your quantifier.

So would I. Biotic Grenade actually requires good placement and decent reaction times to be used effectively. Resurrect’s hypothetical placement is selected by the circumstances only.

Best of all, there’s the fact that Biotic Grenade doesn’t turn the player into a rock for 1.75 seconds upon its activation.

Another correction: Biotic Grenade has a 10 second cooldown, not an 8 second cooldown.

This is incorrect.

Resurrect is not earned, either way you look at it. Availability? Constant. A Mercy who dies twice in 30 seconds will have Resurrect up at the same as a Mercy consistently on fire for that duration. Contrasting this to 1.x… That first Mercy would be at 20% charge. The second Mercy would be at 80% or more.

Let’s look at it the other way: Execution. With how simplistic and simultaneously limited Resurrect is, the activation process isn’t exactly complicated. The dilemma as to whether or not Resurrect should be used comes down to a single question: Is it safe to stand there for 2 seconds?

From this point, it’s like crossing a street. Are there any cars coming? No? Then you may cross.

…Did you… earn your way across the street? Did crossing the street require some advanced level of knowledge, aim, timing, or awareness?

No. The circumstances just allowed for you to do so, and you did so.

Resurrect isn’t earned in either availability of execution. It is given, either by a cooldown or by circumstances.

So.

Care to elaborate on that statement?

I’ve invited you to before, and then you just left the thread so…

Instead of just regurgitating the same message, would you be so kind as to actually reinforce it?

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We weren’t blizzard employees when we had public profiles whats your point? Id rather have a 100% accurate picture of the stats than base theory’s of guesswork.

It’s not “Only a bit” every single persons profile defaults to private & people manually have to turn it on.

You can just randomly click people profiles on this very forum to get a sense of how big of a portion of the stats are being hidden.

Also to call yourself a “Mathmetician” on this subject is pretty silly tbh it’s not like we are dealing with rocket science here even a 5th grader knows this level of maths.

You don’t need to be a mathematician to understand that having only partial access to the full data = innacurate conclusion.

Thus anyone who cites to overbuff or any stat site for that matter to try and prove a point is simply wrong.

Here’s the thing - everyone would like to have a 100% accurate picture. But we don’t. We have what we have, which is Overbuff - private profiles and all. So now we can ask the question - how much should we trust Overbuff? How much confidence should we have in the data on it? Can we make rational conclusions based off of it, given that it’s not a complete picture?

What the post shows is to what degree we can trust it. There’s some theory hidden behind it (the law of large numbers and the central limit theorem) which I allude to, and some light calculations to be done.

When all is said and done, you get the following data. For every rank and every time period you get the probability of the overbuff win rates being certain distances from the actual averages. For instance, in the daily averages in all ranks you get a 98% chance that the win rate that Overbuff displays is not more than 0.8% too low. That’s where the “only a bit” comes in. Being 98% certain that the data is really close to the actual number is as good as we can get here, but that’s still good enough to make conclusions. I also explain in the post what you can do if you want to increase your certainty (look at average over longer periods).

I think this is pretty cool. Despite not having all the data, math can be used to show that a high level of confidence in the Overbuff data is justified. It means that if you take the proper care (as I explain in the post), you absolutely can make rational informed decisions based off of Overbuff data, despite not having a complete picture.

I also point out that most of your life functions this way - you’re always making decisions off of partial information, starting with the way your brain processes the data from your senses.

The fact that data is not 100% accurate doesn’t make its conclusions any less useful. If you roll a die 100,000 times and it comes 6 each time, that’s not certain 100% proof that the die is weighted. But it’s damn good evidence. You’d be well justified to be suspicious of that die, and irrational to not be. Similarly, if Overbuff records 100,000 Mercy games and she wins 48% of them, then you are well justified in believing that her win rate is close to 48%. It might be 48.2% or 47.9%, but there’s very little chance that it’s 75%. These chances can be calculated, and that’s what the post discusses.

It’s impossible and unreasonable to apply the 100% certainty test to most things in your life. You’re just not going to get that level of certainty, and you need to be able to make decisions nonetheless.

Now, none of this is cutting edge math or particularly difficult math. It’s basic undergraduate stuff (I’d love to meet the 5th graders you’re referring to who use the central limit theorem). But it bears bringing up here, since a lot of people on the forums don’t seem to know it and are making incorrect claims about data analysis.

By the way, the fact that I’m a mathematician was initially brought up in a conversation with someone else in the thread who is also a mathematician. It wasn’t part of the original post. It’s not there as a certificate of authority, it’s part of a polite conversation between two people. Also, it’s not customary to put the word mathematician in quotation marks. I’m not sure what purpose they serve here. If it’s meant to suggest that I’m not a mathematician, then I applaud you - that’s you trying to make (in this case false) conclusions based off of incomplete data.

That’s hopelessly inadequate as a quantifier.
Especially considering the ability is not in that state anymore.

A false equivocation fallacy comes to mind.

Bionade is not affected by circumstances only? You need to learn to make good points, Titanium. This is pretty bad.

Current resurrection requires good situational awareness at the very least.

Hm… show me where Mercy is, literally, unable to move when she’s doing an ability and you might have a case.
As it stands, however, she can move with every ability.

Again, please make good points that require any thought to debunk.
Thank you.

This is your first correction and it is correcting my guess on the cooldown of an ability. I was pretty close too and the point still stands.

I’d rather have bionade every 10 seconds than resurrect every 30 seconds.
I say this not because I think bionade is more fun or better designed, as you failed to argue, but because it’s a better ability in my opinion.

This will be fun!

Really? You’re going to be dense enough to argue that the availability is constant?
Hm.

Pop quiz:
Mercy just used resurrect 10 seconds ago. Does she have resurrect available?
Yes or no?

When you answer this honestly I hope you can concede that was a terrible, terrible, argument.

And now you’re comparing it to a different ability which is, again, a false equivocation fallacy.
Current resurrect is nearly a completely different ability than it was before. The only commonality is that you can resurrect one teammate.

You can continue to beat this dead horse that resurrect isn’t earned, but your arguments will continue to fall flat and be worthless as long as you falsely equate two different abilities.

This only illustrates how linear your thinking is and how biased you are against the current design of the character.
You being unable to accept the new move and learn how to use it does mean it’s bad or poorly designed. It means you’re needlessly biased.

You… don’t actually think this is compelling in… any way at all… do you?
I want to give you the benefit of the doubt here, but I get the impression this was actually serious.
You can make this “is it safe” argument and use the “crossing the street” analogy for nearly any move in the game.

Par for the course with you.

Look at those posts. I assume you haven’t edited your “mega post” since I replied and I did post several issues I had with it.
If what you’re looking for is a point by point counter to the whole post, well, that’s unrealistic. I would be there all day and I don’t have the time to do that.

I don’t have the time to teach you to think rationally and not use logical fallacies.
Sorry.

"Hey guys, another mercy nerf thrown at you today!

Guardian angel: Cool down increased to 2.5 seconds.

Caduceus Staff: Damage buff decreased to 20%.

Resurrect: Cool down increased to 45 seconds.

Valkyrie: Chain heal only affects 3 teammates.

We think Mercy’s rework was so successful, totally! So we don’t know what to nerf next but there’ll be something hopefully!"

#stopnerfingmercy

Ressing with mei, symm turret around.

…so?
You can still move when those things are happening. Your movement speed is simply lowered.

Please don’t tell me this is a serious example. Leave the bad points to Titanium please.