Its a 6v6 fps shooter, ofc the game needs a comp mode! Competition did not ruin the game. Overwatch is not ruined, its not dead, stop pretending it is. People LOVE to compete,improve and play with players at thier skill level. Comp is not a mistake, its what keep a shooter going!
All points just listed are simple not true exept QP beint less trolly. I’d even say that balancing world be much harder without comp, we would see even more complaints
Yeah… Tell that to all the stats released by OW popularity.
Competition is only necessary for those who are willing to play competitively.
Devs didn’t wanna to it in the first place.
People whined.
Gave them what they wanted.
& they are STILL complaining and blaming the devs for doing a crap job.
Having good sportsmanship + being mature comes before being competitive, right?
Agree! I play this game everyday for the last 2 years, im plat. NEVER takes me more then 2 mins to find a comp,qp or most of the arcade game. I very rarely run into the same people in games, my friends play it too. For the game to be dead it needs to have a very small playerbase, few updates and people simple not giving a damn about it
Why? QP is still a 6v6 with the same heroes and maps
You think people will have the same QP mentality as they have now if there is no more comp?
Also people complain about new heroes before they are aviable in comp, I doubt that the drama will be less
You think people will have the same QP mentality as they have now if there is no more comp?
Forcing people who want to play the game properly with people who dont want to play the game properly will cause one of those 2 sides to lose intrest much more quickly
I dont like QP because there are people who enjoy the game by doing stupid stuff like jumping off cliffs together. Force me to play with them and I will lose intrest on the game much more quickly
I got this mentality when I started playing SoloQ, I started playing comp much later when I got used to playing alone.
Nah… I’m still going with Brigitte and the full year’s worth of horrible gameplay that came with her. Closely followed by the Mercy rework and months of moth meta.
This was all connected, really. The Mercy rework was the start. Moira was the catalyst and Brig was the last (big) straw.
However, making this game (unnecessarily) competitive certainly did make things more complicated from a balancing point overall. There are just way too many heroes in this game that have conflicting skill curves, meaning that if they’re balanced for one rank, they’ll never be for other ranks.
The devs have dropped some absolute clangers over the life of this game, the two I’ve mentioned above being, to my mind, primary among them. In comparison, adding a comp mode doesn’t even register.
I can think of a bunch of things they have failed to do that have probably had a worse effect on toxicity than introducing a competitive mode.
But this will eventually be the case anyway
You cant just freeze hero releases and expect the game will do better than it would with them
You also cant tell if youre not able to achieve an accetable balance across all ranks if you never really try it. Blizzards slow update speed has caused many problems. Drastic updates almost never work out as you want them to and Blizz takes ages to actually fix them while minor updates are so minor and rare that you almost never feel them impacting your game
I think their biggest mistake was from the start by releasing a lopsided hero roster with too many dps. Game should have had more tank and support variety from the beginning.
Well if people play qp trying their best and not ‘‘just to chill’’ I don’t care who go comp or not, but since there is competitive people think that qp is just to troll or play without using the brain, so people like me that will never touch a competitive game are screwed and have very little chances to have decent games.
I will NEVER get why people are so stupid in need to read ‘‘ranked’’ to try to win. I always do my best, qp or arcade.
So yes I agree that the addition of competitive lead us more toxicity (is a ego hunting game like I see right now, people high rank looking down lower ones or unranked like me with the addiction of insults).
Or, alternatively, they could have balanced around 411 which is what most people actually want to play and buff tanks and supports accordingly to address the “unfun” complaints.
wat? I have nobody on my 100+ friends list that would want to play in a 4-1-1 comp. That’s not why we even bought this game to begin with.
If I wanted to play dps simulator, and not a hero shooter, I’d go pick any of the dozen other games. I like this game because it has tanks and supports, and I’m not alone in that.
Stop generalize.
Like you know what “most” people want. pls.
What on earth are you judging this on? Tell me the official Overwatch source that says this is “what most people want”
Wanted. The game evolved, at least in competitive. Most people stick to 411 in arcade and quick play, still. The 222 phenomenon only really caught on once people tried emulating professionals in the early days. There was a time when that was not even close to the universal standard for a composition.
Tanks and supports are not really a hero shooter thing. Like, they can be. But the whole point is to have a unique hero. It sounds like you are more interested in the MOBA aspect than strictly hero shooters.
That is how the game was literally played. There is a reason we do not have 222 yet. Do you know how disproportionate the amount of DPS players would be to result in 30 minute queue times in freaking competitive.
No offense, but I can see why you guys ask for stats so much. This is really a common sense issue.
It was already pretty much the case from the start. Just take Widow and Torb for example. Balance them according to GM, then Torb will be OP and Widow will be UP everywhere below it. Vice versa if you would balance according to bronze. Just to give some extreme examples.
You can always try to balance for as much of the playerbase as possible (which I still believe that Blizzard tries to do), but you make it yourself awfully difficult nonetheless.
It’s true though. This is not a matter of opinion, it’s a general observation in video games as a whole. DPS playstyles have, are and will always be more popular than tank and support playstyles. Ever noticed how most other games with the holy trinity (notably MMOs) always need less tanks and supports for well-functioning teams? That’s not an arbitrary choice. It’s a result of trial and error that has shown that it’s closest to the average interests of the playerbase as a whole and thus causes the least conflicts.
Overwatch ignores this and has these role-imbalance problems as a result. Now nobody wants to play 4-1-1 because the game has been balanced towards 2-2-2 for way too long now, but at the same time there are not enough players that want to play support and even moreso tank (hence all the complaints about 5-6 DPS comps). See the conflict?