So I see you want a dead game. If majority of your player base is not happy. They are not going to buy loot boxes. Less money = less content for the game.
Itās literally not though.
Orisa/Sigma is still better than Reinhardt/Zarya in most situations.
Bad players are simply unwilling to adapt to changes that make a hero play differently and stubbornly force that hero as they have been when that hero was busted, get punished for it then decide that the hero has been gutted.
Brigitte, Orisa & Sigma are the biggest examples of this but it applies to almost every support & tank hero in the game that has been rebalanced.
If somewhere within gold is literally the middle of the pack of the player base. Then they are literally the average skill level lol . High plat and diamond is not average. Especially diamond. Do 10% diamond sound average to you? 32% of the player base is gold. Thatās literally where the average players are. Thatās not an opinion. Thatās a fact.
- Gold is average and the majority
- Platinum is above average
- Diamond is try hards hangout.
- Master is how TF are you so good.
- Grand Master is GOAT Nerd tier status.
These stats are from years ago and the patches based around giving crutches for casuals created a decrease in high ranked players and pros. And Iām sorry that u have to improve but having too ok think and aim is a lot more fun to learn than spamming abilities
Thatās pointless and more work than it needs to be. Because those people will climb from gold when heroes are easier/different in gameplay, then drop again when they reach a level where all of that falls away.
Most of those 86% of the player base you mentioned couldnāt shoot their way out of a paper bag or understand what peel, or making space means so why would we want to balance the game around them?
Because the goal is to rank up. Why should we balance around people who donāt know how to play the game properly?
How about I direct you to Activision and Electronic Arts. They treat games like businesses, why is everyone pissed at them?
Im not saying literally make a patch for every character and rank in the game.
Like separate patches for average, Good and owl players.
A certain hero example can be pharah.
- She can be too strong if buffed for average players
- Good/decent for average players
- Decent/trash for owl players
Now, if they nerfed her for average players. (Again. Literally the majority of the player base) - Good/Decent for average players
- Decent/trash for good players
- Trash/dumpster fire for owl players
There are certain characters in the game that need their own separate rank patch notes. Heros like pharah will never be useful for all ranks. No one will never be happy on heros like pharah. She will be op for some. Or trash some. There is no middle ground for heros like pharah.
I would watch OWL if half the team was put in a different room with no voice chat, it would be a more relatable experience.
An apt basketball analogy to balancing for the average OW player would be lowering the official hoop height so the average player could dunk at will.
Or changing the 3 point line. Or changing requirements for the number of steps before traveling.
Rein and Zarya arenāt played in high levels though.
Itās Orisa-Sigma EVERY SINGLE GAME here.
Why shield and melee range when you can shield and range ranged
maximummmm efficiencyyyy
especially when sigmaās ult sort ofā¦ kind of works as a positional lockdown although not quite as oppressive as reins shatterā¦
at least sigmas cant be blocked
orisa dmg boost + range makes sense + ability to shrug off speed debuffs/freezesā¦
Makes total sense to meā¦ + pull!
Pull them into sigmas ult and combine ults for destruction
These stats are from last year. The stats show that the player base are casual gamers. So make the game a causal experience. Adapt to your customers. Not try make the player base adapt to you. Thatās how you lose players. Thatās how you get a dead game.
GM is 1% of millions of people. People are not never going to be GM. So why make the game be balanced towards GM. When no one is going to make it there anyway.
And Iām sure alot people play rank for gold guns. Not the title for the ultimate try hard. Gold guns should not be only in competitive. Iāll make a separate post for that. Rank should be for competitive games. Not gold gun grinding.
This is so backwards. The casual base is thriving. They dgaf about the balance, they play whatever they want. U can literally otp any character to t500. The competitive community needs a boost, not the casual base
So the casuals donāt care about getting rekt by an op character? Broken because they arenāt meta for the major 1% GMs. Foh.
i think itās mainly because the casual audience/average audience dosenāt care too much about balance since they play what they want and have fun with unless itās really apparent (moth mercy, brig 1.0) also if they make a seperate OW for golds / OWL they will lose a big part of the viewership because these people want to watch people play the SAME GAME at the highest levels , itās why i like watching OWL anyways, if itās a different game then the OW i play at diamond then thereās no point watching it because iāll never learn from it
You knowww that master and below doesnt care about meta they play whatever.
The issue is when you balance for lower tiers, you cant know exactly who is OP and who is not
Since you know, skill takes a bigger stance down there than hero viability, you can have a sombra rolling an entire enemy team alone in bronze if the sombra is just good.
Next to that people in lower ranks never seem to agree on who they want buffed or nerfed, because their feelings and personal prejudice affect that, instead of it being a full on balance discussion its āi want this to be buffed because i like this heroā
The reason the devs often cater to higher levels of play is because those buffs and nerfs most of the time work well for lower levels too, and when they dont people slowly start to learn to play with them, while maintaining the same rank.
RobotWizard made a post about why