”If you are a player that refuse to talk to your team, why are you playing il a competitive environment? It’s as simple as that!”
”If you don’t talk to your team because you have to focus too much on what you’re doing, then you need to work on that. That should be your no.1 priority!”
”If you’re too tilted to talk to your team, then you need to get your stuff together.”
Are you a pro? Am I a pro? No competitive overwatch is taken way too seriously for no reason you aren’t making it pro I’m not making it pro, I’d rather listen to music makes the game more enjoyable.
Why play comp if you’re going to set the bar at paid professionals as the basis on whether or not you should provide the most basic, and very root of any of team based game: communication?
Ever since voice comms became basically standard in any game that is designed and marketed as competitive, yeah… communication is key. Which is why even legitimate deaf and/or mute players (not all mute people are deaf, but deaf people can be considered mute) don’t really get picked up by anyone because typing is less efficient than talking.
That said, though not limited to just Overwatch… I think we know what’s been happening to voice chat in competitive games.
There are players that I know that can’t communicate verbally, even if they wanted to. The thing is, I’m starting to remember what Paladins have in their communication wheel (or their version of it) that has way more than OW’s. Weird how the jankier version of this game is more featured in other aspects and did somehow got a Battle Royale to work in it (and they later on made their own).
I’m starting to think, the first three years of Overwatch are technically beta. Think about it, no LFG, player profiles are considered version 1.0
They needed this game to look so polished. And the game play is astounding. With such a tall order, it seems that all the awesome QoL features needed for a game like overwatch, had to take a backseat.
Buddy at silver/bronze comms mean literally 0, in fact listening to anything on there is guaranteed to be wrong calls and false information. I would say up to plat at least you will actually benefit more by not listening.
i play competitive because you have an offense and defense in one game without having a new game. If quickplay had an offsense and defense in on game i would never Play comp ever again.
To be fair, for a very long time, in-game LFGs weren’t a thing in competitive games. Most devs rely on social interactions and what not for that, meaning in-game or through other ways (like Facebook, Myspace, Discord, Teamspeak, Mumble, etc…).
That said, one thing that would definitely help is Low Priority Queue. Like, holy heck… Valve’s management on toxicity in DotA2 (though its still rather very toxic) is insane (whatever algorithm they’re using or how many people they have to deal with the reports… for a free to play game where they mostly make money on skins and basically did the lootbox thing before Blizzard, but did it so subtle that they got away with it… its freakin’ effective). Like, if you leave enough games, you get thrown in it. If you throw/troll/grief the teammates you’re with enough, you get thrown in it. Its effective and really brings out reform. You’d have to be sick in the head to keep wanting to go there.