Owc damage falloff range

Playing wm falloff range feels non-existent. Is it true or its me suffering post Overwatch2 psychological trauma?

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For most of ow1 she never had falloff at all. Also she was at her strongest state ever at launch, with the quick scoping, faster charge, and 150 bodyshots.

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The 150 bodyshots also becoming all the more effective if the enemy has 1 or more Zenyattas since he had 150 health

Tracer too. She does way better into tracer than usual.

Also true, I forget to think of that and just think of Zen because it’s pretty brutal lol

Zen is bad in general at launch, he got some really nice buffs a few months after.

1.1.0.2 - 7/19/2016

  • Base shields increased by 50 (now 50 Health/150 Shield).
  • Primary fire weapon damage decreased from 45 to 40.
  • Alternate fire weapon damage increased from 35 to 40.

Orb of Discord and Orb of Harmony

  • Projectile speed has been increased from 30 to 120.

Transcendence

  • Movement speed is now doubled upon activation.
  • Healing amount increased from 200 to 300 health per second.

1.3.0.2 - 9/2/2016

Orb of Discord

  • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%.

Orb of Destruction

  • Damage has been increased from 40 to 46.
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