Iâm excited and worried. I love the idea of 132, but if itâs executed even slightly like how it was in experimental itâs going to be disastrous. Zarya shouldnât be able to give her entire team a 200hp cleanse from pushing a button while gaining DPS off it. Just made trying to kill enemies a pain in the rear.
Those changes to Rein though? Those look like he wont be annoying to play against but fun to play him.
That doesnât address the point I was responding to, which was the question as to whether 222 was necessary or not
As to the claim of a majorityâŚI know of no valid data to support that claim
As to 222 continuing, that is very much in doubt, as Blizzard is continually forced to expend time/effort money in an attempt to bandaid a mode that is rife with severe problems. Should Blizzard choose to finally give up and pull the plug, it will occur, plain and simple
Been saying for awhile now that Jeff K. hadnât given up on the idea, and it was coming around quite likely again in OW 2. People scoffed, and still do, but I think the odds are > 50%.
I mean that very easily could be internal testing or a PvE mode or any one of 100 different things. If the goal is to make tanks more brawly and therefore more engaging and fun to play there would be no reason to shift over to 132 because in theory that would fix the issue (it would also make the tank queue basically be the current equivalent of the DPS queue but possibly worse).