[OW2] What do they need to fix for Beta #2?

Just figured I’d get a thread going to collect my own thoughts, but also for other people to chime in with what they think needs to be in the beta.

Guess I’ll start with these expected changes.

Mandatory:

  • Exact 1 to 1 accuracy between OW1 and OW2 (It’s currently off by about 3%)
  • Drops for beta access, but more availability. Either through OWL or streamer.
  • 2 new maps (3 would be better)
  • New Support Hero
  • Competitive mode
  • Mercy SuperJump fix, and better button layout
  • Bap tweaks
  • Sym/Junk getting “something” even if it’s half baked
  • Replay Viewer working

Good to have

  • Open beta, with no keys
  • New Support Hero and new Tank Hero
  • All the new editions of the skins
  • Only play on new maps
  • Some sort of new arcade mode
  • Maybe enable NoLimits in the arcade
  • UI fixes
  • 3 New Maps
  • Junk/Sym rework that is good
  • Hog/D.va can counterplay Ana
  • 1 Tank Limit in Open Queue

GreyFalcon’s Preferred

  • Overwatch 1.5 added to Overwatch 1 Experimental, 5v5, No Role Queue, Role Limits, 1 Tank Max per team, 3 Support Max per team, No Limit on DPS max per team. As many balance changes as possible ported over from OW2, and throw it into the Experimental
  • Beta #2 announced, get in 2 days earlier by getting a key, all old keys are valid, have streamer drops the entire 2 week duration of beta.
  • 1 New Support for Beta#2, and 2 more maps
  • Open Beta#3 announced for 2 weeks later
  • 1 Additional New Support and 1 New Tank for Beta #3, and all the new maps
  • Announce future plans where they will put Overwatch on Steam
  • Announce future plans for Quickplay and Arcade to be F2P
  • In-game purchases do not Support Steam Wallet (i.e. No Valve 30% cut of profits)
  • Some solidish release date for PVP and PVE with a season/quarter and year that they are expected to drop. Like “Summer 2022” or “Winter 2022”

What GreyFalcon wants to PVP Live

  • 3 week challenge events
    • Weekly 1 Pink Mercy Skin (Or Atlantic Mercy Skin)
    • Weekly 2 Symmetra Tyrand Blizzcon skin
    • Weekly 3 Ana OWL skin (Evil villain looking one)

I had a very good laugh with the suggestion of three new heroes. That was rich, we’ll be lucky to get one. Sym is not getting a rework but some tuning, JR is not getting a rework, he’s just getting his trap back.

Well, Sym is tricky.

But I feel like these sorts of Junk changes would be within the realm of possibility.

If you give junk all that hes broken.

Any particular reason why? Cause full honesty I don’t see what could be bad about it considering there are some harsh nerfs mixed in with the buffs.

Maybe the 35% trap damage thing, I could see that part. Although that could just as easily be simplified to 110 damage.

Or just take it out entirely, and make it so the trap+mine combo only does less than 200 damage.

You know what, thanks, let’s just take that part out, so there’s more “power budget” for the buffs.

depends on what they want to test in the beta i guess…which i can almost guarantee doesnt line up with what the community wants out of it

1 Like

Well yeah, but that’s why I got a thread going to figure out what it should have.

Whoa there

Nothing is mandatory lmao they dont owe us anything

Let them present the beta they believe in

I mean, it’s not like we’re fully the ones that get screwed over if they disappoint millions of fans with another poorly implemented beta.

I’m just trying to solve some of the legwork for devs, to help them not embarrass themselves.

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Will we be in all waves automatically if we were in the first wave?

What I wish the most for next beta is:

  • Tank rework for Mei
  • Survivability and peel buffs for Dva
  • More consistent damage for Zarya at range

Surprised that none of these are in your list

2 Likes

I mean if you’re just throwing out stuff youd like to see (but I doubt we’ll actually get), then add console access

  • Well, I think they are gonna wait for further Mei changes until after PVP (I.e. Hated hero status, stop-gap for subpar tank teammate, and makes it so Rush is decent at high ELO)
  • I did mention D.va
  • And I don’t think Zarya is in a bad spot in OW2 for ladder play.

I want to see some new support and tank heroes. Maybe 1 of each but might be pushing it.

Don’t care for another DPS, I feel like supports/tanks have a greater effect at changing the feel of a game which makes it refreshing.

Obviously a couple new maps would be nice.

In terms of gameplay, I felt that everything was too fast in OW2. It was a factor I really didn’t like, so I would like to see the DPS passive removed as I think it is completely unnecessary. Better yet, let me test some sort of movement acceleration. We know they were testing it internally and I am personally a huge advocate for it. I think for the long term health of the game it is necessary but I know it is very controversial. I would be extremely happy if they just let us test it, even if it was only for 1-2 weeks.

Well, I could see them moving the DPS passive to Supports instead of DPS. But then you gotta worry about what sort of passive do DPS get?

Do they really have to have one?

Probably. It doesn’t have to be a great passive, but probably something.

You might get further with the devs if you explain how those items make you feel.

Yeah, but this is more of a brainstorming post. Not a salespitch post.

  • but why not make it sooner rather than later? there is a lot of wasted potential on a hero about ice and a rework for Mei would probably make her fun to play and let her compete with the launch of a new hero in terms of popularity, and even other dps could replace her and do her pseudo tank job well too
  • you mentioned only against Ana, but I feel her armor reduction made her too fragile with her giant hitbox and DM cooldown + range are not so great against other stuff too like Hog’s hook where he has double her range
  • Zarya is not so amazing at range and she gets good close range the moment she gets her charge up against other tanks, it’d be better if they increased her projectile speeds imo