The Tanks have weird ranges.
Some feel like brawlers with larger health pools.
Some feel like Dps with larger health pools.
Feels like the identity has been lost.
I know they’re renaming them to be brawlers but they feel way too confusing.
Best example for now would be DF who feels like he does no damage upon engagement unlike Orissa who could legitimately take you out instantly with her abilities combined.
“He creates space though!!!” meanwhile the enemy doom is in my face and I’m just completely ignoring him whilst being tickled with damage
There’s not a sense of threat when he’s near you unlike orisa hog dva etc
I have seen wild variation on who top players think is good. Space and Super both just last night were talking about how trash Doom is. I’ve seen tier lists with D.Va both at top and bottom, and Zarya is allegedly great for top players but seems way less powerful for my mileage.
Space is another OWL player and generally always the rank 1 tank NA. He also went to say that between alpha and bets they nerfed Tracer so hard she does not exist in pro scrims for the overwatch league.
The “problem” with Doom is that you have to land his main shots to do damage.
So that makes him bad on lower ranks.
I have been watching GMs streamers get demolished by a Doom that after the slam, land a couple of shots. Both on DPSs and Supports.
But if the Doom misses three of the first four shots, then you are kinda safe.
I honestly think it’s Doom/Rein/Winston that are struggling.
Zarya I actually think is pretty strong, Sigma feels Meh to me, which means he’s probably broken at high ranks (that seems to be how it works), Orisa feels strong, Ball feels strong, Hog feels strong, D.va feels strong.
Actually pretty happy, 5/8 really isn’t bad. And I’m glad that Ball isn’t, like, dominating pros. I was worried that would happen and he’d get nerfed to oblivion, but no one’s really talking about him.
No, Orisa needs to get some nerfs. She is an unkillable killing machine right now.
If Doom need a buff, it sure isn’t to his mobility/attack ability.
Well, I guess it’s time to main someone else.
If GM+ can make him work against other GM+, then maybe new Doom is not for you.
Yes, but DPS Doom have three stuns (two of which have high damage) that makes it easier.
Tank Doom needs to land multiple shots to a moving target without depending on abilities that erase half the health bar of an enemy.