Healer has queue time of more or less instant. Tank and DPS 10+ minutes.
5v5 solved nothing.
They should make an original mode…
Overwatch 1 just with the new heroes and maps.
so the bottleneck has switched to support from tank. that doesnt surprise me but hey at least ill have an instant queue when i want to play support. i usually only play dps and support and hardly tank (only for priority passes as flex since thats what i usually end up being)
Watch out, they might gone to 4v4 to “solve” it.
More serious, to be fair, for both negative and positive view, its just beta, one of first betas, without any new or really reworked supports i think? So people dont even have reason to play support there. Tanks you get reworks and total shift, its obvious people will play them during short test for example no matter what.
Not saying its going to be way better later on with current state, learned from support main that it is not feeling great for them so far.
Cos everyone wants to play the major changes or the cough cough NEW HERO. Major changes are in tank and new hero is in DPS. Simple. Once a support gets added watch the same thing happen with Support and DPS. 10+minute queue for DPS and Support.
that is true. it may change back to tank over time. its always going to be tank or support as the bottleneck
As others have said, tanks and dps have new toys atm, supports don’t plus they had very few changes at all.
If anything its just blizzards fault for not giving supports a new toy. Dps got sojourne tanks got doom and orisa. Supports just get a bad time lol
to those who have the beta. is there a flex role option? and when you pick it do you end up being support all the time?
Are you all kidding? It’s a closed beta, any queue time issues are related to an extremely limited player pool.
Judging the queues of the final game by it’s first beta which lacks 99% of the content and features 
well, tanks and dps got the most rework/changes, while supports are mostly the same as in live
Called it.
Also the tank queue will drop too once when people realize playing tank has nothing to offer.
Yep, I predicted this would happen too. But OTOH, it’s just too early to tell as the game is trying to make some kind of balanced games (very hard right now) with relatively few players. But yes, I do predict Support queue to be the bottleneck.
I actually had to use passes to play tank (imagine that).
Completely expected.
Tanks got a transfer character and reworks.
Damage got a new character and reworks.
Supports got targeted nerfs and news from alpha that they were weak and no fun to play. For beta they got a stopgap buff to self heal instead of updates.
This^ 2 tanks got a MASSIVE revamp with one being a former dps…and all the tanks minus winston and rein are strong to the point it is like playing a BEEFY dps. Can’t be helped MOST people wanna just kill in games. As someone who loves playing support, I am just fine with this XD
DPS will ALWAYS be a dime a dozen in a game with a role queue system. Even WHEN I play dps, I turn my volume way up and feed my pets, or use the bathroom, make some food/drink, watch a youtube video on my tv…just staring at your game screen is obviously going to make you mad XD
Not sure why everyone thought removing a tank would drastically alter queue times for the better. At least in the modes I play, waiting on a tank was never the issue driving up queue times.
Yep. I did exactly that, played support 8 games in a row until I had enough and hard-picked DPS.
I did not once get DPS or tank.
Mathematically, it absolutely does. There are far fewer tanks than there are DPS or supports, so removing the number of tanks required per game means more games can be made faster, resulting in shorter queue times.
Unless you also reduces number of people who will play tank at the same time. So in the end, its yet to be seen if it really does help or not.