[OW2] Regen for all Roles, Speed for Supports?

Regeneration Passive (Support)

  • After not taking damage for 1.5sec, the player regenerates health at a rate of 15 heals per second

Regeneration Passive (Damage)

  • After not taking damage for 3.0sec, the player regenerates health at a rate of 10 heals per second

Regeneration Passive (Tank)

  • After not taking damage for 5.0sec, the player regenerates health at a rate 1/5th of their maximum health per second

So one of the main reasons that Support isn’t that fun in OW2 is that people are constantly taking chip damage, and Supports constantly get hassled to heal it up.
That’s a tedious and boring gameplay loop.

If a large portion of those tedious heals were convered by a universal regen passive, then

  1. Supports would have less tedious gameplay
  2. Supports would get less text/voice complaints from teammates
  3. It would free up Supports to do more Damage and Utility playmaking. Or focus heals on triage and the frontlines.

Movement Speed Passive (Support)

  • Base movement speed increased by 10%

As for giving Supports more movement speed. It makes sense because you either Dive/Rush/Brawl all gunning to kill a Support. And soon 3x heroes that provide speed boost. Additionally ADAD spam with a speed boost provides improved counterplay to the prevalent threat of ranged oneshots.

It’s also perhaps a much better way to provide increased survival to the Support role through Evasion. Rather than give them more Durability, raw Damage, or hard CC.

Also “Speed is inherently Fun”, just look at Lucio or Ball for that. And Supports need a huge injection of “Fun” if they ever want to get queue times solved.

19 Likes

If every one can self heal, why even have supports that heal? Their gameplay would have to be tailored to exclusively supporting their team in a fight via weaker combat abilities, and boops and such.

Essentially, they’d become backup dancers to the Damage role heroes. Who’d want to play that?

That’s just childish though. There’s entire games where being slow makes the game more fun, like Left 4 Dead and that game like L4D that I got muted for mentioning, GT_O.

6 Likes

I’m surprised they didn’t give supports movement speed over the healing passive

bcs y’no like Medic in tf2 can walk faster than everyone apart from scout and spy (who can run same speed as medic)

Even if it was 5% speed increase, I still think that’s much better than taking Mercy’s passive and giving it to everyone.

2 Likes

I would remove Regen passive of support and make a new support passive as follow:

  • Reduce 30% headshot damage when health is 50% or above, and increase 30% movement speed when health is below 50%.

Then keep Mercy’s OW1 passive.

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That’s to counter act his wide hitbox and inability to defend himself when doing his main thing. Its the same reason Mercy has hyper mobility, and not because “Fast = fun”.

2 Likes

Because the selfheal passive doesn’t work mid-combat.

And heck, it’s easy enough to point at a game like Paladins with has regen passives as a standard.

5 Likes

point out in my message where I said “fast was fun”

Also actually medic has speed increase on Tf2 so he can keep up with his team

The reason spy can run a tiny bit faster than the rest of the team? because he wouldn’t be able to backstab anyone lol

It’s not about “fun”

2 Likes

Health passive is basically useless for tanks. 15hps is relatively small compared to their massive health pools.

Also their massive hitbox means that they eat chip damage a lot easier, so it’s harder to proc in the first place.

Im not really a fan of increased speed as a blanket buff for ANY group of heroes. Just seems like they need a hammer so you give them the whole toolbox. I’d only agree with it if support as a WHOLE was underpowered, and we KNOW that’s not the case.

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Games shouldn’t try to be like other games simply because other games exist. In my hero shooter-like game, should I give all of my characters passive regen simply because Paladins has it? Paladins has a widely different set of expectations for it, and honestly I think Overwatch should be different simply because Paladins is already doing certain things.

Though we know how AAA games likes to follow trends.

I didn’t say you specifically said it, I was just saying he’s not faster because they thought it’d be more fun if he was. He’s faster because he needs to be.

Yup, it allows them to deal with Flankers better.

Another benefit is 10% less time walking back from spawn.

And just generally an “aura” feeling of “This feels different from OW1, in a good way”.

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In your theoretical game that doesn’t have anybody playing it.

An unreal engine tech demo isn’t really a “Game”.

I asked a question. I could somehow have negative people playing my game, but the question is still valid.

Speaking of which, I notice you guys don’t like answering simple questions. I just got out of a Zenyatta thread where people purposefully side stepped questions that conflicted with their world view, while still taking the time out of their day to say I’m wrong.

Here’s another question: if a demo isn’t a game, what is it? It has to be important, since even the worst demos can be used in a resume, or secure funding for the full game.

Is a PVP game really a PVP game if only 1 person is playing it?

Yes, because that’s how its coded.

As if “popular games bad” is a substantial argument that needs a detailed rebuttal.

Maybe you should talk about gameplay mechanics, and not vague handwaving.

Anybody can self-heal already - run and grab a health pack.

Support healing is strong because it can save lives while you’re in combat and taking damage. I don’t think giving everybody a toned-down version of the support passive would make support healing any less essential.

2 Likes

You’re talking to the wrong user. My questions never amount to “Game bad”, and I argue that comments like that should just be removed. My questions are more like “If the game’s like this, how will it survive if this thing happens?”. And no question needs a rebuttal, but I can easily point it out when people plug their ears just because they don’t want their worldview changed.

That’s exactly what I talk about. Look at my comment history.

But the issue isn’t “underpowered” it’s a lack of Fun.

Furthermore, with a limit on the maximum players per Role, it really stopped being important to try to equalize the Impact of various roles.

But despite that, Tanks and DPS got a ton more self-reliant-playmaking capability in 5v5. Because Tanks are Super charged, and DPS can almost immediately get to the “shooting enemy players” part of the game.

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Passive self healing is way different than running out of a match to heal yourself. Health packs are an obvious false equivalence to doing nothing and getting healed.

I do. Most heroes can stay close enough to the match while being out of danger to heal if they just passively healed. Think Roadhog holding a corner with his vape or soldier holding his long range position while healing. Health packs force you to run off of your position to get healing, risking your safety in the process, and then you have to run back to your initial spot.

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That’s a good point. I don’t think it’s much of a safety risk, but someone like Soldier or Widow loses a lot of uptime if they have to reposition to get a health pack, which they wouldn’t have to with regen.