But it’s different when it comes to ranged oneshots, and landing headshots when dealing with recoil. Also reloads. And pretty much anything with a long cooldown, or longer charge speed.
But basically it makes her a lot less of a problem on heroes like at high ELOs:
Sojourn
Widow
Hanzo
Roadhog
And if she’s less of a problem at high ELO, then Mercy can get more buffs, or wiggle room for reworks.
Amelie has 120dmg body shot with 300dmg headshot… Blue beam brings that to 156 and 390 respectively… Only thing here that breakes OHKO threshold is the body shot on tracer and baby D.Va… I wouldn’t consider it broken…
Hanzo body shot is 125 with 250 head shot… same as above, only Tracer and baby D.Va are affected…
Storm arrows are 65 dmg, with 130 headsot… That gives us 84.5 and 169… Again Only Tracer and baby D.Va are affected by headshot breakpoint
Hog does not need pocket to OHKO anybody with less than 300hp, not a Mercy problem
Punch deals now 80 dmg if it is fully charged and you get slammed in to a wall… Then he still needs to land shots, hardly mercy makes him busted by using blue beam on him…
And how exactly would that work? I get how much ult charge from damage my teammate does?
And how exactly? We are trading one version of pocket play style for another? Fundamentally nothing changes, other than some heroes now won’t benefit from her at all, so it actually will have opposite effect…
Problem is not amount of heroes to choose from… Problem is that role is not fun to most players, so they don’t queue it… You can add 50 new supports to the game, problem will stay.
Or we could, you know, remove OHKO that she enables? I know, sounds crazy but we already did it with Ashe, so why no Vivian?
Again, remove OHKO freom Vivian, and problem is solved… With phara problem is not the DMG boost, but the fact that most DPS players can’t shoot up, so Pharah never dies…
Yes, but it does not bring 195dmg headshot to one tap territory any more… They are not the same thing…
Yes, but will she be more desirable to play tho? Imo right now all we are discussing here is net nerf to her, so we don;t have to deal with one tap sojourn bullcrap…
Trickster you are sort of nitpicking way too much taking simple examples and not extrapolating the fact that dmg bst > fire rate bst because you have so many abilities to boost for extra damage you can’t affect with fire rate.
I shouldn’t really have to explain this on how often hog’s fail to get kills. As its a combo its possible to preheal a target and heal off their damage from the hook before the primary fire comes in. If they don’t get the kill on the primary fire shot they REQUIRE a melee follow-up. Failure to get that means another short window to heal off a bit of damage letting a target survive.
Not every hog will be perfect with their shots or timing especially when disrupted during a boop or something. Therefore, giving them the dmg bst helps to counter heals, do more dmg into 250hp targets or even 225hp targets or even armor such as Torb caught in overload.
Getting the extra dmg helps. Boosting 225 * 1.3 is another ~70 dmg. That’s pretty huge on tanks bringing the 450hp tanks from full down to 2/3 health and in range of Rein hammer follow-up. Along with the almighty fire strikes you could have boosted that bring up the dmg from 90 → 100+ allowing him to get double ranged kills on a large swath of people potentially
There are so many other abilities we can boost for dmg that fire rate would never boost directly.
If you fire a charged hanzo arrow, then animation cancel into storm arrows.
Hanzo can dump out 450 damage in 1.2sec, that’s 375 damage per second.
For a comparison, Reaper and Tracer do 240 damage per second at nearly pointblank range.
Now the issue arises. Would this not shift from heroes like Widow/Sojourn being oppressive to now heroes like S76 or Cassidy feeling oppressive? Maybe the latter would be better but I think it’s likely you’re just moving from one form of hitscan being strong with a pocket to another.
I’m just thinking to heroes that benefit most from Kiriko ult for example and it seems like this change is another version of that. Hitscan with fast fire rates seem to benefit most from this. Bastion is the biggest example. I’m not saying it would be bad or even preferable to what we have now. I’m just saying this is something to look out for. It is very interesting though ngl.
I would love this change as a new support player. Long range hitscan are the bane of my existence. Not sure how other players would feel about it though. It feels like I’m in a minority of preferring flankers over long range hitscan
Not even that really. I’m generally ok with one shots as long as they require a degree of risk. So a Rein pin for example. But a widow sitting in the back with no contest makes the game feel like deathmatch which is bad mostly for supports since they are the least deathmatchy types of heroes.
I think I know what you mean, but I just don’t think it’s that relevant.
And to the extent it’s relevant, I don’t think it matters in the bigger picture.
Since it’s not just important to balance against how a hero feels to play-as.
It’s also very important to balance how a hero feels to play against.
And ranged instant kills are probably the 2nd most aggravating thing in this game. Second to stuns.
Ah. The “I can deal with an enemy hero that’s in my attack range. But I can’t stick with my team, and be in an effective attack range at the same time against this hero.”
I.e. Heal your team, and be unable to do anything against the Widow.
Don’t heal your team, and go flank the Widow using Lucio or Kiriko.
Like you can do one or the other, but you can’t do both at the same time.
But some how, it is very rare for Hog to not kill 250 or less HP target with his combo, even without dmg boost… Almost like there is no issue here, and fact that he fails to kill some one is pretty rare… hmmm
So? Still does not make it broken, and it gives other team time to react to that and, you know, heal the tank…
Same with fire strike… it is 117 dmg with blue beam… you need to heal for 35 to survive…
Sure, but does dmg boost make them busted? NO…
Actually, if he lans all of his shots? sure… And Blue beam will bring that to 585… But it is not one shot, enemy still have 1.2 second to react… If they just let tank die to hanzo like that, it is just skill issue at this point, and nothing will help…
but there are not that many instagibs any way in OW… And only one is enabled by Angela…
That’s ok with Lucio or even Moira. But with Kiriko it’s bad because the best way to play her really is to farm ult. My worst games is when the enemy has a Kiriko and Widow and my team has nothing to contest the widow. I know the best thing to do is sit behind cover and farm ult. But it’s sooooo annoying knowing this sniper is getting free value and I’m tempted to go over and headshot her . But I know if I do that I’m kinda throwing even if I kill her a lot because then the other Kiriko is getting ult way more than me. No matter how you slice it I think current Widow is awful for the game.