So I wake up and see a post on /r/CompetitiveOverwatch and see this.
TBH, this is an actually pretty great idea. That I’m almost embarrassed that I didn’t think of it, because it feels kinda obvious in hindsight.
So a big limiting factor on Mercy’s design is that at high ELO she gets used as a damage-boost bot. And that is one of the big limiting factors on improving her playstyle. There’s just not enough “power budget” to play around with to do much with her design-wise.
But if they were to replace her damage boost, it would need to be something that still very similar, or else you’d get a lot of upset people in a “Symmetra 2.0 was better” kind of way.
So yeah,
MERCY
Caduceus Staff: Fire Rate Enhancement
- 30% damage boost, is replaced with 30% attack speed.
Sojourn, Widow, and eventually Hanzo with their burst damage is a problem, that OW2 hasn’t figured out how to handle. This would solve a lot of that problem, without messing with more sustained damage sources. (Heck, this even applies to cooldown heavy characters like Roadhog).
Throw this onto Mercy’s blue beam, and then you get a lot more room and flexibility for Mercy buffs/changes.
TBH, I’m really freaking impressed, considering Reddit usually isn’t a great place for design ideas.
And this is just in-time, since Mercy was about to be in “Sojourn Jail” after this current patch that puts Sojourn just below Rail instakill breakpoint.