Probably will need to be played like a dps and play corners when shout is on cooldown.
Going to be ironic that junkertowm will be one of her worst maps to play on
Probably will need to be played like a dps and play corners when shout is on cooldown.
Going to be ironic that junkertowm will be one of her worst maps to play on
I would’ve expected junker queen to have an ability similar to fortify while she was using her ult that makes her temporarily immune to debuffs and stuns like orisa’s spear, ana’s anti-nade/sleep dart, sombra’s hack, and any other stuff that’s in the game that could kill her or stop her ult.
But she doesn’t have any of that? What are the devs expecting? That the enemy is going to just go AFK while junker queen is announcing to everyone that she’s about to ult?
I mean plenty of DPS heroes have really strong team-wipe potential ultimates. Why we gotta make tank ultimates so vulnerable and team-dependent?
Perhaps, but then that’s also a problem.
It shouldn’t be that Ana is a mandatory pick, or JunkerQueen is an automatic throw pick if there’s an Ana.
That was not a long windup at all though, seemed almost as fast as Rein’s ult, and also she moves really fast
And yet, if she’s ulting straight towards an enemy team in a straight line that can’t be steered or cancelled, it should be childs-play to tag her with a sleep dart, antiheal, or Orisa spear.
Like could you imagine how bad a Rein charge would be if you couldn’t steer it.
But a Rein charge has a longer windup and doesn’t move nearly as fast. This is more comparable to Rein’s ult.
That’s the thing though. Rein Ult doesn’t force you to YOLO into the enemy team, and it almost guarantees at least 2 kills.
This? It’s a a slightly better Ana nade, that if the enemy tab is running a Zarya or self-cleanse heroes, they can just shrug off.
And that if she isn’t getting those selfheals off, while she YOLOed into the enemy team, she’s basically dead.
Compare the risk here:
Versus
Like if the Ult straight-up did like 200 damage, then maybe the risk vs reward would be comparable. But it probably only does like 70 damage at most.
Tbh I kinda hate junkerqueen’s ult. It’s high risk reward but it isn’t really skill based… If you get it off, it’s probably just luck from not being CC’d out of it and it’s bleed anti combo are broken…
She will be either useless or broken.
She doesn’t seems like a normal tank so I am thinking people will just use her for things she is not intended to be used.
That’s the thing, it looks like exceptionally high risk, for medium reward.
Like the only thing that would justify this is if it’s got a really really low Ult charge cost.
Eh I think the reward is pretty high. Its a broken AoE anti bleed thing that basically makes them all die if your team has a braincell. But it is luck based if you don’t get cc’d.
So I think overall it is an ult that needs 0 skill and is luck based. If you are unlucky you feed and waste your ult and if you are lucky you use broken abilities to cheese a fight. I think that is terrible design…
It does the damage, gives her more survivability, prevents the enemy team from patching up the damage from her or any previous attacks, and sets her up for more kills on the enemy backline.
If she saves her health boost for when she uses it or right afterwards, then she will have plenty of survivability. It’s like an Ana nade that’s 5 times bigger and can’t be blocked.
And let me repeat that, it can’t be blocked. Anybody that’s weakened is going to be easy to pick out with Junker Queen’s ult because if they don’t stop it(and only tanks and Ana can) then their only hope is to not be in the way given how fast the ult comes out.
Why are you even ragging on it anyways? The character hasn’t even made it to our hands yet and you’re saying it can’t work as is. Jumping the gun, yeah?
Partially
Junker Queen is the first tank designed for Overwatch 2, I’m sure she will be finely suited to it. Roadhog though does need something. These two characters are not similar enough to draw direct comparisons to.
But their counters and possible design solutions to those counters are very very similar.
Also, another thing to mention, I’m afraid that they are going to botch the reception of beta #2, similar to how they botched the marketing/player perception issues on beta #1.
And they are going to need to pivot to a solution, quickly, if it does end up being a problem.
OW2 is doomed since start.
Maybe. But it’s not gonna be because people just LOVED all the CC/BarrierSpam that 6v6 had to offer.
I think i’ve already write it to you, u understand little of Game Design, so u don’t really understand how OW1 is designed and why CC, Barriers and so on really exist and why they are interesting to play with regardless of what u can think, but u all see this when all of them vanish and what remain is a more flat, trivial and boring game, catered for casuals and fps player that have many other choice for ages than OW2. I think it can be a real flop that don’t live long.
Queen’s ultimate does seem like a suicide ability similar to Pharah, but I wonder if they made the long wind-up time on it as compensation for the speed she charges.
Because from that one footage of her using the ult on the Rio map, the speed that she moved seemed way faster than a Rein charge.
It’s hard to tell since it was a short clip but that could be the mindset behind the decision of the long wind-up of activating her ultimate.
We need to just see how her kit works in 2 days, in order to tell how all the small details of the abilities work.
Maybe could make it so pressing left click while the cast time is up, makes it go sooner, but it travels proportionally less distance if triggered early.