"OW2 is more like valorant and csgo and cod"

anyone who says this has never played valorant, csgo, or cod. stop saying this. its not true.

fast pace =! val,csgo, cod
hitscan dps being a good in long range maps=! val, csgo, cod
ppl dying quicker =! val, csgo, cod

and these ppl are the same people who say they miss ow in 2016 when ow in 2016 was arguably more deathmatchy because everyone didnt know what they were doing.

next time you see faster ttk in your games, dont automatically put on your conservative hats and instead look at why they die. in my games in ow2, most deaths are literally people out of position. funnily enough, the ppl in my games who die the most are sojourn players who dont know that their shift ability is also an escape tool. or ana players who forget that following in their tanks’ footsteps isnt a good strategy. let the game settle.

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I’ve never played COD so I can’t commemt there, but Valorant and CSGO are a dozen+ rounds of a few minutes each that you spend sitting in a corner holding angles hoping a head appears in your crosshair.

Overwatch feels significantly more active for both defence and offence, especially in OW2.

I really don’t get how people can say OW is like Val or CS.

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Of cause they dont played those games… they are just angry that they cant sit back and enjoy the ride anymore.

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They just say that when the topic is about aim, cause they don’t like aim.

I understand them, cause people like aim have so many alternative FPS, but there are little choices other than OW when you wanna kill people easily without aim in FPS.

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Trending toward Valorant does not mean the game = Valorant. Not even close.

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They want it like this, in hopes that it will draw people to flashly game plays for their dying heap of dog poo called the OWL.

The TTK is shorter, shields are pretty much dead. All for the people who think OWL is anything. IT IS DOG POO BLIZZARDS

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TTK is about the same as it is in OW1. There haven’t been all that many number changes to DPS output, and let’s not delude ourselves that in metal ranks the off-tank did anything besides play d.VA, hog, or ball and die the entire time.

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The TTK IS shorter. There arent as many shields to hide behind meaning more damage is being pushed out.

How does Overwatch at all trend towards Valorant?

Valorant characters all share the same weapons like Counter Strike/Apex, not Overwatch
Valorant matches are 10+ short rounds with bomb detonation gameplay similar to Counter strike, not Overwatch
Valorant is very campy with a lot of silent walking around checking corners similar to Counter Strike, not Overwatch

The only similarity that Overwatch and Valorant seem to share are… there are guns & characters with abilities?

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Overwatch is dungeons and dragons

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is there moira alike in valorant ?

Most people dont. Its just an overexaggerated stance that many Doomsayers use to push a narrative that dont exist. Everytime anything that is not a Hitscan player gets nerfed or the game gets faster because theres less tanks:
Omg this is just CoD, why are destroying the game? Blizzard dont make this CSGO!

Its just what some people do, you will see them these days, no problem.

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The only thing those games all have in common is that they are first-person shooters. Beyond that, gameplay is completely different.

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By flashy plays do you mean being literally blind for half the game? Because that’s what valorant is like.

It is MORE like them, they are not saying they are exactly like them, but it is MORE like them than overwatch 1.

The focus is more on the guns than the abilities.

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I find that most people who claim this are supports.
Probably because they can’t healbot like they used to in OW1.

They say that it’s very similar to Valorant, CSGO and CoD probably because of the fact that none of those games have straight up healers as supports, so they see OW2 as “deathmatch-y”

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so what you’re saying is they want an fps without aim? certainly there’s not a game like that out there but the word shooter refers to, well, shooting and shooting is inherently tied to accuracy, the whole point of an fps IS to aim your shots

if every hero were dealing automatic damage and strategy was the sole determinant variant, the game would be incredibly slow and damage itself would be very very low (gotta have enough time to make strategy bloom) as well as healing somewhat

it’s an interesting topic for sure but sadly (for them) Overwatch is an fps first and now that it’s set on following that direction they’ll probably drop out soon enough, the mistake is thinking that the OW community is majorly comprised of people who hate aiming, we’re here because we love honing our aim and how wacky skills can get, if you love OW you gotta love both aiming and strategy, can’t have one without the other

Hard disagree on Val/CSGO. These games are very slow and tactical, almost excessively so. OW1’s slower pacing lines up with this better, while OW2 is almost completely devoid of such depth.

I dont know what it is but it definitely isn’t overwatch

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I think you didn’t read the next line in the post.