Ow2 is becoming a paladins rip-off

  1. New dps passive for dps is pretty much cauterize from paladins.

  2. Global passive for all heroes to have self-healing, just like paladins.

  3. Bigger projectile size to make hitting targets easier, just like paladins.

Seems like its overwatch that wants to become more like paladins. Kinda funny how everyone keeps saying paladins copies overwatch.

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They need to now copy Paladins waifu design, please and thank you.

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I mean, io(a character that has a wolf spirit) in paladins existed before kiriko who has a fox spirit.

All i see is ow using the meme…“can i copy your work but change it a lil”

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I’d be surprised if Paladins was the first game to have an anti-healing mechanic; I know TF2 has it sorta but it’s more a property of the medics weapon than the damage dealer’s.

Passive self healing has been industry standard since like 2004 when Halo 2 came out, OW was weird for not having it.

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inB4 they remove swapping and implement a draft system :stuck_out_tongue:

I like Paladins. It’s a fun game and I do think there are some lessons Overwatch should’ve learned from it, but I don’t want Overwatch to be more like Paladins and less like Overwatch. I enjoy (or enjoyed, in the case of Overwatch) each for what it is.

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Health pack control is way more strategic and interactive than passive healing. Going the passive healing route is a huge downgrade.

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Y Eah I do admit I prefer health pack route as it encourages active thinking

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They’re removing what makes Overwatch > Paladins the snipers, TTK. Why play Widowmaker when she can’t one shot, when you can play Strix with invis in Paladins

Paladins will be the better game besides not having role queue

All they had to do was rework Sigma to remove the shield and remove the support passive, make more cool new dps heroes and they would have had the best fps. The next patch is trash

I’d agree with you in other games like Halo (where regen became popular), but Overwatch has never really played that way, getting healing from allies was way more convenient and valuable. The only time they were strategically important was during the most wretched Sombra metas of all time. It’s not a ‘huge down grade’ when the big strategic element didn’t exist for 99% of the game’s life.

They’re usually only relevant for flanker duels, in which case they’re still important because scurrying away for 10 seconds is basically losing the duel.

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IO’s my favorite character from Paladins so when I saw Kiriko come out, I was like “Hold up…”

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it is the more balanced game so why wouldn’t it?

It used to be like that. Nowadays seems like blizzard is copying more than Paladins do (mauga being a raum reskin)

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Widow will still one shot in the S9 patch, strix on the other hand has never been able to one shot

Game teams look to each other for inspiration and adapt similar mechanics! News at 11!

Paladins developers took a look at what Overwatch was doing and borrowed heavily from them. Overwatch developers likewise look at their competition (Valorant and Paladins) and borrow from them where they feel there’s a gap to fill.

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Honestly, saying that Paladins is a copy of OW always seemed wrong to me, Paradins was announced in 2012 almost 3 years before OW, and it is essentially the sequel to a 2009 game called Global Agenda, a game from which OW is also very inspired.
In fact, it is known that the developers of paladins had to delete entire characters that they had created since developing Global Agenda to try not to look like OW, an example is the Medic in global agenda, who would reappear in paladins but in the end they eliminated him, because OW released Mercy who is a very similar character ( h ttps://www.youtube.com/watch?v=AtAUw42M9Ro&ab_channel=ManBrow90 )

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I’ve always said if one game does it better, rip it off.

Players win.

Paladins is pretty fun. It lacks the smoothness of OW though. I don’t see how this is becoming a rip-off of it, but that game is also fun. I’d love to see a Paladins 2 with an update. Support role in that game doesn’t have to healbot. It’s pretty crazy how much healing you have to do in OW2 on support.

I guess COD is a Paladins ripoff too. Nice spot.

None of that stuff is wholly unique to Paladins.

Strongly disagree. Health Packs offer negligible healing in the long run (due to pack recovery) and encourage competition with team-mates. As far as I’m concerned, they’re a massively outdated mechanics from the old days of Arena Deathmatch, which keeps getting dragged along into modern team shooters where it simply doesn’t work well.

Not to mention - Overwatch deliberately dispensed with TF2’s ammo capacity mechanics. All heroes have infinite ammo for their weapons and don’t need to collect ammo packs or ammo drops or pull ammo from dispensers. For better or worse, modern Overwatch is too mobile to be fighting over health packs that often heal the equivalent of about 3 autogun shots anyway.

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Paladins was announced as Global Agenda 2 in 2012, and didn’t settle on the name ‘Paladins’ until 2015.

And I never said Paladins was a copy of OW. I said the developers of Paladins looked to OW for inspiration, which they have done, and vice versa. It’s standard practice in game development. You look at what another company does that is really successful and you adapt those things to your own game.

World of Warcraft for example, looked at Guild Wars 2 and saw that they were doing with the Skyscale and Griffon mounts which had a very dynamic form of flying, and they created their own version of that for the Dragonflight expansion. It’s not a direct rip, it’s quite unique, but the inspiration is there.

For Paladins and Overwatch it’s the same. The Paladins hero Fernando for example, is a heavily armoured tank, and while he doesn’t carry a hammer like Reinhardt, he can shoot fireball projectiles in a straight line (similar to Reinhardt’s Fire Strike), can erect a massive square holographic shield to protect allies (similar to Reinhardt’s Barrier Field) and can charge to rapidly move across the map and engage enemies directly.

So he borrows 3 abilities from Reinhardt, although there are enough variations in at least two of them to ensure that Blizzard doesn’t come knocking at Hi-Rez Studio’s door. And if you look through the champions list for Paladins you can find other characters that have similar kits.

Drogoz in Paladins for example plays almost identically to Pharah, since he also uses a jetpack, can stay in the air by holding spacebar and his primary weapon is a rocket launcher.

Rukus is almost completely identical to D.VA, as Rukus pilots a mech, that has two miniguns, can fire rockets, can protect itself with a barrier (although that is more similar to Zarya than D.VA’s defense matrix) and can use jet boosters to move in the direction they’re facing while still being able to fire at enemies.

And I am sure I could keep going.

None of these are bad, mind you. Again I am not saying that Paladins is an Overwatch clone, but it is painfully obvious in multiple cases that they took inspiration from Overwatch when creating multiple characters. Some sharing large portions of each others kits, while other characters are a mixture of two or more (such as Androxus who is a mixture of Cassidy and Reaper).

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