I know what you’re thinking “No that’s not possible”.
And yeah maybe it’s not. But everything about this idea feels right to me. And I’m wide awake at 3am. So here goes:
Here are a variety of problems the devs have right now:
- Mercy isn’t good enough, and there’s no enthuisasm for her character, especially now that every other Support has that regen passive.
- Mercy has no big heals and burst heals, compared to Ana, Bap, Moira
- Mercy has no defensive Ult compared to, compared to Lucio, Zen, Brig
- She doesn’t really fit in. Unless she’s pocketing a sniper, pharah or echo. (i.e. Playstyles the devs may want to nerf, or at least not buff)
- Dev’s do not want her to have Mass Rez back. Since reversing a lot of deaths feels bad to play against.
- But Mercy players would kill for something that brings back that joyful nostalgia feeling. (We remember the forum posts, they are passionate about this stuff).
- But it was also kinda weird hearing “Heroes Never Die”, only to counter-intuitively have your team go intentionally create a pile of corpses on the objective.
- And on top of all that Queue times are looking to be a huge problem.
- With devs needing all the hype they can manage on October 4th.
Here’s how we solve all that.
This gives Mercy a big AOE burst heal when she pops Valk.
Where it heals 100% of a player’s maxixum health, and does a cleanse. Kinda like a pre-death version of Mass Rez. With “Heroes never Die”, without them having to intentionally Die first, then Un-Die.
Then for the real “feel” of it, add the Rez meter visual on the screen, but instead make it the number of teammates healed with the burst heal indicator. With the Valk Icon. And bring back the old “Heroes never Die!” voiceline. Just get all that nostalgia goodness flowing.
So basically “Heroes never Die”, without them having to intentionally die first, then un-die.
It’s also a lot more skillful on timing, because it has to be when people are low, but not so low that they die.
And also it doesn’t reverse any kills. Which is why it was such a big problem.
It’s also excessively easy to code, and the visuals and code templates for it pretty much already exist. Also it basically requires no design changes to Mercy aside from a few particle effects. And they have some great people doing magic effects at Blizzard. Especially after aqquiring the team from Spellbreak.
It wouldn’t be Mass Rez.
But it would have those visuals, that user interface, that sound, that feeling. The kind of feeling that would bring an army of Mercy players right when queue times desperately need more Support players. And importantly it would bring the more casual Support players which are the ones that would have run away before, because the game got increasingly tryhard over time. Because they know a huge nostalgia pull on Mercy mains would be enough raw numbers to get people in. Especially the casuals who are way more numerous
And the big thing with Mercy is that she is horrible at healing tanks, and otherwise feels helpless when she just can’t pump enough heals in to save somebody, like a different healer could. And casting Valk usually sucks because the cast time drops your heals to zero. Imagine the feeling of that sense of disappointment being replaced with BOOYAH HERE WE GOOO!!!
Heck even gives Mercy a super clutch cleanse, which even without the heals, could make a huge difference in “Why do you pick Mercy”. And is very on-point thematic towards the character.
Well think about it, not just a “Fix Mercy”, but this “almost-mass-rez” might “Fix queue times”,
Oh another cherry on the top, do what it takes to make Pink Mercy a challenge event skin, given away freely in the first battle pass.
Along with say $25,000 to BCRF. You know you will not only get Mercy players in the door, but they will absolutely grind their hearts out on the battle pass. So you get a sustained amount of Support players all throughout the PVP launch window. A sizable chunk of which will probably even think to upgrade to the paid pass.
Also a lot of those more casual players will first be console players. Which need help with queue times the most. But also it will greatly smooth things along when PVE comes around, and a lot of casual players flock to that.
It’s hugely nostalgic. Pretty damn close to what Mercy players would want from a theme and gameplay perspective. And would draw in a ton Support players into it’s a unique healing mechanic that wouldn’t replace the viability or uniqueness of similar ultimates. And it would be dead simple to code, playtest and most of the visual assets could just be copy/pasted from Overwatch 2018. With room for a little more sparkle on the effects.
And if you ever do even up needing to nerf it, I guess you could lower the percentage of max health healing down to like 70%. But let’s start with that 100%, and see how that goes. And let Mercy players feel like goddesses, for a little while.
Because you know, they’ve been wanting this nostalgic goodness for YEARS. And the hype journalism would just write itself. And a huge surge of free positive press would go a long way on October 4th.