OW2 has catered to the majority and pros are just testing it

Its undeniable. The communities two major complaints were chain stuns and barriers. Two nessecary evil which gets gutted in OW2.

The two remaining bigger stuns are Anas and Sombras. Anas Sleep got a big cooldown nerf which made it tolerable but Sombras Hack getting buffed shows how a CC can outshine other abilities if you nerf the other ones. Without stuns mobility reigns supreme and OW doesnt need years of Dive again

We are reduced to one barrier and they too are nerfed. Zarya was an utter garbage for example and Rein had 1200 HP on barrier. Without barriers to stop it, damage output especially high ranged damage and mobile burst will reign supreme.

Combat healing reduced. Moira and Winston easily outdamage healing, the least aim nessecary characters. Burst healing like Lúcio and Zen or Mercy as a niché will be needed.

If the other hero changes and new heroes will not get proper balance, the game will start with the most OP version of Dive possible. I hope thats not the case.

Its the playerbase, not the pros who wanted general nerfs to one given category. The general hitscan nerfs are the reason why Pharmercy became mandatory for example and this nerf was on high demand since years.

Its time to watch the exhibition matches and tell ourselves the question: “What do i want PvP to become?”

6 Likes

People always do this dance where we choose to forget (or ignore) how much of the stuff in game (or future game) is the direct result of community input

13 Likes

I had answered that question a lot of times in here even before the exhibition matches.
Long term fights, where hp matters and actually help stay alive longer.
Less dmg, less healing, both not just one.

Or make tanks actually have great defence to work as target to draw at them full might on other team at least for more than few seconds.

My problem with cc is that heroes with it have finishers as well a lot of times, mei, mccree as good example.
Set up hero should be working with someone else to get a kill off the cc imo.

18 Likes

Sadly stuns are necessary unless you wanna lose your support playerbase.

Just reduce the cc duration for tanks.

What is even more annoying, imo, are all these knockbacks.

Or you could introduce grounded effects that make it so that you cant use abilites like tracer blink. Thus only mobile heroes would be affected.

Pharmercy is not even close to being a must pick btw.

7 Likes

One of my biggest concerns. They want the DPS players to play tanks so they just made tanks more DPS-alike. I want them to be “tanks” again.

22 Likes

I want them like Season 4 D.Va

High Defense

7 Likes

I miss pre-rework D.Va…

7 Likes

Sure seems like they want everyone to be dps.

4 Likes

I’ve been wondering about this… do you think tanks were actually beefier back then, or were CC and focus fire just worse?

I ask because people complain about the damage today, but back on release, Discord increased damage by 50%, Fan the Hammer did 70 damage a shot, Scatter Arrow existed, and healing was much lower than it is now.

Ana, Sombra, Brig, and Ball weren’t in the game, which is a lot less CC. All that CC being added was really detrimental for the game, and I’m glad the devs know it needs to be addressed.

It doesn’t seem like the damage was lower, or tank health higher, though (Rein just had 400 more shield).

Maybe the excessive CC is what makes tanks feel so squishy, combined with better focus fire.

1 Like

People are goldfish.

There’s also this weird denial that some changes are directly due to community input because it was something they didn’t personally agree with.

5 Likes

Rein had 400 more shield, Orisa’s shield was nerfed after Sigma’s release, D.va had her DM halved and her health pool went from mostly armor to mostly normal. Some tanks did get notable losses to damage absorption between 2017 and 2021.
And then on the offensive aspects, discord was nerfed basically the first patch so we didn’t actually play with that long at all, storm arrow used to be as bad as scatter, but more consistent, though they’ve since reduced it to only 350 without headshots. Sniper McCree got deleted so he at least had to be remotely near you to kill you. If you look at the situation 6 months after launch when things had settled down since in the DPS patch notes, I think they were less likely to melt tanks even with current skill levels.
Healing had changed the game massively in the meantime. Brig’s armor and immortality field in particular have made it so the tanks aren’t necessarily the ones blocking the incoming damage.

9 Likes

Actually, it does. Just compare player population then to now, like it or not, fast paced overwatch was fun overwatch.

Imagine that you work in company “X”

Company X chose you to test a new product and you are in a meeting room with all the bosses.

You would dare to speak badly of the product, to criticize it and say that you don’t like it. Obviously not and if you do all your bosses will roll their eyes

The pros and active streamers of OW will speak highly of the game. But it is because of “They live from that product” is as if Stylosa starts making anti-OW videos, or if Samito starts a campaign to defame ow, 2 or if Chipsa organizes a revolt against OW2.

2 Likes

I didnt consider this but, the healing debuff will most likely apply to ults as well. Assuming they keep the current numbers:

Valk: From 60 to 45
Trans: from 300 to 225
Coal: from 140 to 105

Even the support ults will be weaker due to the global nerf.

1 Like

Sadly there were more than one anti-OW campaigns in OW1 alone and i can’t blame the higher ups for some of the pros like Samito or Dafran acting childish

Chain stuns were an issue for Tanks. They could have just added a CC super armor passive that provides immunity if hit by a cc source for a second or two.

Sigma made them a huge problem, but regardless we have only one tank; yet, barriers must now be balanced to ensure that a barrier tank won’t have hegemony over the others.

Winston (60dps) and Mei (90 dps) would be a ruthless rush comp considering both have piercing and Winston has a shield and Mei has wall.

Worse. It would be an OP version of the worst of dive and rush. 2 high damage characters (Mei and Winston) with piercing beams can run over flimsy barriers (if you have one) and shred everything. Focus healing can no longer counter this tactic with the current debuff and global healing nerfs.

Something that encourages fights to be a tug-of-war (between evenly skilled teams). That means that offense and defense needs to compete with each other in a healthy way. It means strong offensive heroes and strong defensive heroes.

I don’t think CC will become an issue if we solve the CC chain issue and perhaps increasing the footsteps volume of dps heroes with hard cc, and if they still flank too easily, then remove the dps movement buff for those dps heroes.

2 Likes

6 months after launch would be November 2016, right around the time Sombra was being released. Orisa wasn’t out yet. Rein did have 400 more shield, but I don’t think that’s nearly as important as D.va being much, much better at damage mitigation than she is now. She was hard meta back then, and may have been a huge contributor to damage feeling less oppressive than it does today.

As you said, Zen had 30% discord at that point, and McCree’s Fan the Hammer was actually weaker than today, at 45 damage. Scatter Arrow was frustrating to die to, but inconsistent. Overall, the damage levels weren’t too far off from where they are today. They were a bit lower, but not by much. The main difference was D.va.

It’s starting to sound like D.va was carrying the game by deleting so much of the damage, and we lost quite a lot when Defense Matrix was gutted.

4 Likes

Throw Lucio into the mix and the enemy team is as good as dead.

Dive will definitely be incredibly powerful at the release of OW2.

Now that the game basically says “f healing”, use Zen/Lucio dive and delete the enemy before they delete you. GG EZ.

5 Likes

yeh i know how to protect my team, why should i change the playstyle that my role offers (which is why i came to tank) so dps get catered more? im just curious (sorry if that sounded stupid)

You are the first person to make any description of this game sound fun. Thanks.

“Can’t stop won’t stop!”

2 Likes