OW2 hacker solutions?

Is Blizzard going to do more to prevent aimbotters and hackers from running rampant in OW2? My biggest concern has been that. Some games have really good detection and/or moderation options. Blizz has none of the sort. Warden, or whatever they use now, isn’t cutting it by itself. As I stated in another thread, when I have reported confirmed blatant hackers, sometimes it has taken days to get the notice that something happened. What about those are even less blatant? How many new accounts can they spam now, even when they finally do get caught? So many different worries from so many people, but aimbotters and wallers kill F2P FPS. Nobody wants to deal with that and having a pay wall right at the start was a major deterrent.

There’s no solution against hackers, It’s a cat and mouse game. If it get patched they will just update it and the hacking continues. That’s the point of the hacks to make it less blatant that you don’t even know they’re hacking. The obvious ones are either “trolling” on hacked accounts or clueless scriptkiddies that is using it for the first time.

They often do on banwaves unless it’s something really specific. In the past they said something as x bans per day/monthor something like that.

With f2p, more specifically freemium system they targeted the usage of phone numbers, which as far I know would limit one usage of that said number.

Would make a bit more dificult to folks just exploit the system without consequences. While there are consequencies already, the playerbase itself didn’t cared much about the game past 2019 anyways.

Prior to it, had less sales and folks didn’t bought too many alts. These days some folkes have like 5-15 alts, which is a fearsome numbers.

Most of the anti-cheat measures will not work if there’s no control about how to limit users. The phone number can help to offset that. Isn’t a perfect solution but no solution is perfect also.

They’re going on the right direction. Just expect improvements on Warden and have phone verification on top of it. At least that could reduce one of the problems of smurfing.

The solution to hackers is to not play online multiplayer games lol.

I mean take a game like Aim Lab for example… it’s a game centered around helping you improve your mouse/keyboard aim and even it has hackers. Yes you read that right… a glorified training simulator has hackers.

For another example, take a game like Valorant, which according to what I’ve heard has one of the strictest anti cheat measures out there. Many people buy these cheats knowing that they’ll get 2, maybe 3 days of use before the automated system detects them and bans them, and guess what, it still happens.

That’s not to mention the people who are skilled at reverse engineering games and creating their own “private” cheat systems that they sell to a small group of individuals. Those are the hackers you really have to worry about because they can get away with using stuff like that for a year or more.

At this point I’m convinced that any game with a leader board/ranking system of any sort will inevitably have hackers. That is one of the primary reasons I stopped playing ‘competitive’ modes in any online multiplayer games because at the end of the day, there is no integrity.

There is no such thing as “hack proof” security.

You only make it as complex as possible, delaying the hackers from running rampant. They will figure out how to break through. The security part is how long until they do.