I think Mercy should have the tether range limit while casting Rez removed. I think this infatuation with making everything high risk is showing serious gameplay flaws. There has to be powerful low-risk plays if the conditions are just right.
If i had a nickel for every time the devs gave Mercy a glitch by trying to make Superjump more accessible, I’d have two nickels, which isn’t a lot but it’s strange that it happened twice.