[OW2] Fixing Mercy Popularity through Tweaks

Let’s imagine the devs want to fix Mercy with a few tweaks, and a few other low effort changes.

Well, if they did all this, they’d be drowned in tons of extra Support players for weeks.

MERCY CHANGES

  • Increase the healing to 60hps, 65 in Valk
  • Drop the weapon swap from 0.51sec to 0.1sec
  • Give a 15m radius 60hps AOE heal during the 0.5sec Valk Cast Time
    • Since apparently it’s difficult to not disconnect the heal beam during Valk Cast.
  • Cut the Valk Ult duration in half
  • Cut the Valk Ult charge cost in half
    • Giving more utility/damage/peels/selfheals etc, and closer to the ideal of “Rez as Ult, Valk as ability” without making people freak out about instant rezzes.
  • Give an options menu choice to turn off GAJump and use the old SuperJump/Slingshot instead
  • Casting Rez during GAJump, either lowers the GAJump height gain, or ignores height in terms of canceling the Rez.
  • Throw in a challenge event for a Pink recolor of that Atlantic Mercy Skin.

Boom, done.

For about 30 minutes work, a few event .PNG images, and a skin recolor. You get yourself a ton of Mercy players, for next to no effort.



As for the balance changes specifically.

I figure, especially in the OWL offseason, they don’t need to be that precious about number-tweak balance changes.

If it’s really horrible, they can just turn it back in like 5 minutes, without even turning off the servers. They are literally just server-side variable changes.

Especially since it’s not like they usually nail it on balance patches, whenever they take a a bunch of time on balancing. It’s probably going to be slightly imperfect, regardless of what they do. So instead, just do it sooner. Just set some Community fore-warning/expectations ahead of time, that they might revert/nerf it later if it ends up being too much.