He’s just there, to jank opponents and frustrate them right before he dies and it is extremely frustrating
The fact that so many Content Creators and players said he was OP obviously didn’t have much to work with in terms of feedback on a greater scale.
I often find myself doing really well with him then I just switch to Rein or Orisa and just do so much better.
Seriously, Power Block is just budget Barrier and you almost always will use to power gauntlet to escape. Not to mention it’s on a 8 second cooldown to get an extra 70 damage IF they hit a wall. I mean look at the other tank’s options:
Zarya double Barrier, ALSO 8 seconds with two charges, increases damage output way more than Rocket Punch
Orisa fortify, Damage reduction AND Health, can pop spear in someone face almost garunteed to get a kill
Sigma 800 Barrier with a bigger protection arc.
Either buff this characters punch, reduced his Blocks cool down, or both but right now he fails in comparison to every other Tank in this game.
I’m pretty sure it’s because of rocket punch’s knockback and that’s it. It sends people flying really, really far now. And now that it’s only a 3 sec CD and multi target means you can just relentlessly fling teams out of position and force them to avoid cliffs just by you existing.
I can’t comment on his state of balance but I feel like maybe there’s too much emphasis on his primary fire as his main damage source. I’d rather see power transferred from that to his punch.
Power block should have been a function of Rocket Punch. Raise the max time to charge to say 2 seconds and then have the first second of RP do exactly what Power Block does. If you absorb x damage it reduces the time for the max charge by 1 second.
Would have been a crap ton more fluid and you still could have uppercut or something else as an ability
I’m getting plenty of kills and rarely dies if I get heals. Only trouble I have is staying in my healers LoS since I got years of DPS doom habits diving the backline without a care in the world. Now it will get you killed because it takes too much time to get a kill yourself.
1- engage with slam, but make sure you stay between your team and the enemy (to have your heals / avoid getting an enemy in your back)
2- alternate primary and punch to create space
3- when damage starts to get too high, use block. If your healers have your back you’ll be back to full health even if a cass noons you
4- disengage with slam and/or punch if needed, otherwise rinse and repeat
Block CD is relatively short rn so you usually have it when you need it during long fights.
That would be fine if his main damage source wasnt a projectile with an insane amount of spread and did 0 damage.
If you Engage with slam you arent getting back out youll be blocked off or wont be able to do any damage to get a kill.
You just get bullied by ana Slamming predictable slept, Blocking your slow slept, Charing punch your slow slept.
I’m not looking for tips I know how he’s meant to be played.
The argument isn’t that he can do things
The argument is that everyone else can do what he can do but better in the scenarios you would use a Tank
All Tanks can do what you said more effectively with the same type of resources put into them. Orisa can get easy 5k’s if she has an Ana pocket. Rein can outbrawl any other tank if they both have the same pocket (Minus Roadhog)
Honestly I agree, which is weird they went that direction for a character named DOOMFIST.
I’d take a nerf to hand cannon if it meant his Fist was better
If you dont die after getting slept I have no clue whats going on.
I literally get vaporized while slamming in forget while being slept.
If its working for you thats nice but it seems quite a few people think his abit undertuned
Im not charging it infront of her im charging it behind a wall then peaking to punch out and i get insta slept they can hear the punch and they predict when you will punch out and the punch has travel time so they can sleep you then too.
You often cant use block like you said either you get stunned by Orisa, Hooked, Slept it has too much stuff that can cancel it easily his way too slow while blocking.
I didn’t play other tanks in the beta, but I’d say his strength compared to others is CC. Between slam having both a slow and a huge area, and punch being on a low CD / having a long stun on wall hit when charged, he’s the tank providing the most CC.
Other (but not all of them) are stronger at mitigating damage and creating space, but CC I would argue he’s the best.
Which means that your team can leverage those slowed/displaced targets to kill them more easily. It’s a different value than other tanks who provide space or damage mitigation ; I don’t know if I would call it better or worse.
Ok, so you’re being incredibly predictable with a move that leaves you quite vulnerable. And complaining when you get punished. I’m not sure I see the problem here.
Doom has straight up amazing mobility now. Second only to Ball and Dva, if only that. He can whip himself across the map like a crazy blue hedgehog and hit targets from just about every conceivable angle. And you want him to have high damage on top of that?
Now, I’ve said it in threads like this one. I’m not averse to increasing his damage potential. The Block charged punch could easily do more damage, provided it can never one shot even with wall slam (obviously, from full health to be clear). I also think they should let block charge his slam in some way, to give Block more benefit.
But it’s really hard to see these assessments from players on the boards, and then go watch streamers (some of whom are admittedly top players in the game) absolutely wrecking with DF and somehow square the circle. He isn’t uncounterable. He has clear, and seemingly deliberate weaknesses. But he also has amazing strengths that allow him to disrupt like nothing we’ve ever seen before in OW. Even more so than Ball in a lot of ways, though he’s also squishier so that’s probably fair.
I haven’t tried playing him myself, so I’m not sure which opinions should carry more weight at this point, but I’m leaning towards DF not being nearly as bad as the forums make him out to be thus far.
Just dont use punch then I guess not allowed to use the abillity the charge time on it is extremely long now theres no way no to be predictable with it.
I charge it behind a wall and punch out or I just dont use punch at all.
Even still slam is just as predictable its loud has an easy to react to arc its an easy sleep.
I was just watching Yeatle use him in scrims and he’d get a kill or so then die (Like I mention in the OP)
He then switched to winston and got way more value and kills (which I stated in the OP also)
Even watching GetQuakedOn die over and over after getting a kill or two (what I stated is happening to me in OP) which I almost garunte if he switched he’d get more value with a different Tank depending on what he was going for.
I’ll keep watching it but I think this will end up being the general consensus.
Also I don’t think he should one shot, but he’s obviously the lowest DPS tank at the moment, but that was always his thing (he was one of the lowest dps output attackers also) he just had burst to over compensate the fact he did lower damage. Now he doesn’t have burst or consistent damage unless you are legendary with your hand cannon (which is weird that’s your primary damage instead of the big gauntlet on your hand)
I like how you compare Doom to other heroes but you don’t mention that none of those heroes have the obnoxious mobility Doom has. Why would he need more survivability when there’s less CC in the game to stop him and he’s flying mid-air half the time which makes him 5 times harder to hit?
Yeah the numbers feel really weird. Like why make the punch so bad if you are going to give Orisa a ranged version of it that is better in almost every context except mobility? Which you don’t need because it’s ranged.